Author Topic: Art feedback  (Read 61751 times)

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Offline MusicallyInspired

Re: Art feedback
« Reply #30 on: July 07, 2016, 05:28:00 PM »
The main thing wrong with the palm is that light is that the light direction does not match. Look at the shadow from the tree vs the shading on the trunk of the tree itself.

Ah yes. I see. So that shading should just be mirrored.
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Offline troflip

Re: Art feedback
« Reply #31 on: July 07, 2016, 05:47:41 PM »
Here's another one. The top image is what it looked before, the bottom is after my redo.

I think the tree and sign look nicer, but I'm not sure about the rest. I think the stylized trees/sky in the background might look better in the first one. Thoughts?

Check out my website: http://icefallgames.com
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Offline Kawa

Re: Art feedback
« Reply #32 on: July 07, 2016, 06:04:20 PM »
Agreed. The stylized background is better, but I like the new tree and sign.

Somewhat improved (I think) certain janitor:


And a "new" character, shown in-place:

Offline troflip

Re: Art feedback
« Reply #33 on: July 07, 2016, 06:09:00 PM »
Ahhh.... it's Roger in (feline?) drag. He even kept his purple shirt.

The new cat person looks great. The tail cuts into the bar stool a bit - but I think in cat world, chairs would have grooves for the tail, so that makes sense.
Check out my website: http://icefallgames.com
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Offline Kawa

Re: Art feedback
« Reply #34 on: July 07, 2016, 06:17:43 PM »
The new cat person looks great. The tail cuts into the bar stool a bit - but I think in cat world, chairs would have grooves for the tail, so that makes sense.
Didn't you see the scene on page 1? Those stools have no grooves. Still, I can see why you'd think so, and I think a single strategic pixel might make the difference.

Also, it's Template Guy.

Offline troflip

Re: Art feedback
« Reply #35 on: July 07, 2016, 06:22:53 PM »
I'm actually saying in catworld, stools *should* have grooves. And catnip should be illegal, but easily available on the black market. Backstory...
Check out my website: http://icefallgames.com
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Offline Kawa

Re: Art feedback
« Reply #36 on: July 07, 2016, 06:27:30 PM »
Fortunately, you have no editorial power over the Firrhna Project 8)

Offline MusicallyInspired

Re: Art feedback
« Reply #37 on: July 07, 2016, 08:48:21 PM »
Very nice tree bark texture, troflip! I think the first background looks better as well.

Nice sprites, Kawa!
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Offline troflip

Re: Art feedback
« Reply #38 on: July 07, 2016, 09:19:29 PM »
I basically traced the tree bark from this image:
http://www.bentler.us/eastern-washington/plants/trees/douglas-fir-trunk.jpg

Didn't come out quite like I wanted, but it's not too bad.

Now I'm redoing the room where the red cavern/walkways joins up with the "basement":

Top image is old, bottom image is new. Still haven't filled out a lot of the details in the bottom image, but I think the lighting is more dramatic at least. Not super happy with the boulders at the bottom. SQ3 has some really nice boulders on that reddish planet.
Check out my website: http://icefallgames.com
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Offline Kawa

Re: Art feedback
« Reply #39 on: July 07, 2016, 09:33:30 PM »
Damn that looks neat.

Offline MusicallyInspired

Re: Art feedback
« Reply #40 on: July 08, 2016, 12:51:06 AM »
I think the top one looks a bit better actually. I know you said the bottom is unfinished though.
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Offline troflip

Re: Art feedback
« Reply #41 on: July 08, 2016, 01:37:30 AM »
Interesting... what do you prefer about the top one? The smoother gradients between light and dark? Better-looking boulders?


Check out my website: http://icefallgames.com
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Offline MusicallyInspired

Re: Art feedback
« Reply #42 on: July 08, 2016, 10:16:39 AM »
I guess it's the lighting/shading. I like the messy dithering effect. Also the straight black between the steps makes the lighting look much more contrasting like it's a really dark place with a weak light source.
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Offline Collector

Re: Art feedback
« Reply #43 on: July 08, 2016, 12:55:25 PM »
Your avatar?
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Offline MusicallyInspired

Re: Art feedback
« Reply #44 on: July 08, 2016, 12:59:06 PM »
Huh?
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