It was certainly a long time ago for these guys, about 33 years ago in the case of the original KQ1. They struggle to remember it now. When I think about 1983, I certainly can't remember anything, but I was only 8.
I'm certainly interested in exporing the possibility that the original KQ1 wasn't really AGI as such. If Ken can't remember it, then there is the possibility that it wasn't developed for KQ1.
I'm continuing my investigations in to the Apple II versions of KQ1 and KQ2, and from only having had a fairly quick skim over the disk sectors of both games, I can tell you that the data in KQ2 looks like an AGI game, e.g. I can recognise the structure of the LOGIC format, which is probably the key one. I'm going to continue that investigation to hopefully confirm the format of the other resources, e.g. I might see if I can rip out a PICTURE and load it in to PICEDIT.

But we're not really expecting KQ2 to be anything other than an AGI game I guess, in fact it clearly says on the title screen of the Apple II version "Adventure Game Interpreter v1.10".
Interesting. Just spotted the text "Avis Durgan" in one of the disk sectors of KQ1. Well I guess something must be encoded with Avis Durgan, but it isn't the room messages, object list, or word list. I can see all of those in plain text. What I don't recognise is anything other than that plain text. Yes, I can see the plain text room messages for the LOGIC resources, and in most cases the text exactly matches the AGI DOS version of KQ1, and they're even in the same order a lot of the time. But the LOGIC format itself looks quite different. I'm going to spend some time over the next couple of weeks trying to work it out. - The thought just occurred to be that perhaps it's the core data of the resources that is encoded. My eyes are wandering back up to the earlier post where something like this was suggested. If not that, then maybe the interpreter code. Something is encoded with Avis Durgan, otherwise why is it there.
Eventually I'll get on to disassembling the 6502 code for each game. Will need to learn a bit about the Apple II architecture in the process though. Seems like it was quite powerful for the day. Steve Wozniak was amazing really. I know 6502 quite well, but nothing else at all about the Apple II hardware.