I love the sound of AdLib/SoundBlaster music, and try to support it in all my games.
I use Anvil Studio to make the music, and then use SoundBox to convert it to a resource I can put in the game.
MT-32 and Gen. MIDI drums are easy enough to understand.
What is the best way to make a rhythm track for AdLib? I can do instrument tracks easy-peasy, but rhythm tracks have always mystified me. They either don't play at all, or play with a default instrument in what I refer to as "piano drums" (playing a rhythm track as if it were an instrument track). Is there a specific patch I need, am I missing something, or is it a consequence of how I make the resources?