It's like making an SCI11-like game in AGS and enabling smooth scale. Of course it looks better when you don't actually use the color depth you seem to use.
In related but less annoying news, I've been considering how to implement semi-translucency. Brandon might recognize it, but I was thinking of a lookup table created with a lot of Match calls. There don't seem to be any free signal bits but I'm sure some other method could be used to say "this view should be rendered semi-translucently". And/or upside-down. Creating the LUT seems like quite a task so I'd probably not do it automatically when the palette changes, but rather on demand. Of course, if it's a 50% blend about half the table can probably be skipped, and the X=Y case most certainly.