LSL6 is the low-res version, and I don't have all of the other games you just listed. But hey, I'll see what I can do.
In unrelated news, here's a tool involving selector tables. Run without parameters and a 997.VOC file in reach to get a 997.TXT, run with only a 997.TXT to get a 997.VOC. Run with both and whichever's newest is converted to replace the oldest. Run with one parameter to switch extensions (easy drag-drop!) or with two to decide both in and output filenames. Comes with the selectors from Sierra's template and Companion's. In the TXT files, //<num> sets a point to start/resume counting so it's nice and sparse. For the record, the kernel's list (selector.h) stops after vanishingY.
Update: KQ5, LSL1/5, Hoyle3, SQ1/4, and PQ3 EGA versions added.