Author Topic: Decompilation Archive  (Read 76815 times)

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Offline EricOakford

Re: Decompilation Archive
« Reply #105 on: June 30, 2021, 05:28:12 PM »
And here is the decompilation for LB2CD. All scripts can be compiled. It's ready for testing!
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Offline Collector

Re: Decompilation Archive
« Reply #106 on: July 02, 2021, 09:19:03 AM »
Great! What version of the game?

Edit: Never mind. I see it's in the readme.
« Last Edit: July 02, 2021, 09:23:59 AM by Collector »
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Offline MusicallyInspired

Re: Decompilation Archive
« Reply #107 on: July 02, 2021, 06:20:24 PM »
I'm really happy you're slowly getting through these. Hope you keep doing as many as possible!  ;D
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Offline Collector

Re: Decompilation Archive
« Reply #108 on: July 02, 2021, 08:10:01 PM »
Some short ones that might not be as involved are the Nick's Picks. Again, anything that you want to take on that you don't have, let me know.
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Online Kawa

Re: Decompilation Archive
« Reply #109 on: July 02, 2021, 08:24:08 PM »
Eugh, minigames. They make the decompiler give up so often, it seems...

Offline EricOakford

Re: Decompilation Archive
« Reply #110 on: July 03, 2021, 12:49:55 PM »
Eugh, minigames. They make the decompiler give up so often, it seems...

The Nick's Picks might be a problem. Of the five, only Leisure Suit Larry's Casino has a selector table. Also, they are missing certain scripts like SAVE, hence why Game's save: and restore: methods don't decompile. I came across this problem with other games like the 1992 Christmas Card. Transplanting the missing scripts allowed them to decompile properly.
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Online Kawa

Re: Decompilation Archive
« Reply #111 on: July 03, 2021, 04:34:23 PM »
I was more worried about the decompiler giving up and spawning asm blocks.

Offline Collector

Re: Decompilation Archive
« Reply #112 on: July 04, 2021, 07:35:16 AM »
I wonder if Omer might have the source for any of these? If so, I wonder if it would allow a glimpse into these issues that could help with the others Nick's.
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Offline EricOakford

Re: Decompilation Archive
« Reply #113 on: July 04, 2021, 08:23:24 AM »
I wonder if Omer might have the source for any of these? If so, I wonder if it would allow a glimpse into these issues that could help with the others Nick's.

Probably not, but these are stripped down versions of the full games. I could use the full games' selector tables to help in decompiling Nick's Picks.

King Graham's Board Game challenge = hoyle3
Roger Wilco's Spaced Out Game Pack = sq4
Leisure Suit Larry's Casino = lsl1
Parlor Games with Laura Bow = ??? (doesn't decompile right at all)
Robin Hood's Game of Skill and Change = RH

They all appear to have been built on June 5, 1992, well after their full games.
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Offline OmerMor

Re: Decompilation Archive
« Reply #114 on: July 04, 2021, 10:45:33 AM »
I wonder if Omer might have the source for any of these?

Unfortunately, I don't.

Offline EricOakford

Re: Decompilation Archive
« Reply #115 on: July 04, 2021, 12:54:34 PM »
I wonder if Omer might have the source for any of these?

Unfortunately, I don't.

Yeah, I thought not. If a game doesn't have a vocab.997, and the one in another game isn't fully compatible, I can't do a decompilation of it.

On the plus side, I've just put up a decompilation of the KQ7 demo. It plays to completion with no known issues. And I've noticed that there's a LOT of placeholder messages and unused code in the scripts, suggesting that it was based off of a beta build.
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Offline MusicallyInspired

Re: Decompilation Archive
« Reply #116 on: July 04, 2021, 03:51:07 PM »
What about the released Sierra tools that can compile vocab resources? Could that be used in some way I wonder?
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Online Kawa

Re: Decompilation Archive
« Reply #117 on: July 04, 2021, 06:30:40 PM »
What about the released Sierra tools that can compile vocab resources? Could that be used in some way I wonder?
Way I understand it, the issue is that the correct vocabs are missing altogether. Does it really matter how replacements are acquired when you don't know if they'll be correct?

Offline lskovlun

Re: Decompilation Archive
« Reply #118 on: July 05, 2021, 03:25:30 PM »
Well, it's quite easy to write a vocab file from scratch without the original tools. And the system classes are known, for the most part. So if these weren't just ripped-out parts of games that we can decompile, a custom tool to fill in parts of the puzzle would be quite doable. As it is, I'm not sure it's worth the trouble.

Offline EricOakford

Re: Decompilation Archive
« Reply #119 on: July 06, 2021, 06:49:45 PM »
And here's the decompilation for Larry's Casino. I haven't found any issues as of yet. It's much like LSL1 with a bit of LSL5 thrown in, both of which I've already got covered.
« Last Edit: July 06, 2021, 07:21:37 PM by EricOakford »
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