Author Topic: Police Quest 1 VGA  (Read 55491 times)

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Offline hrvg

Re: Police Quest 1 VGA
« Reply #60 on: February 26, 2019, 12:53:01 PM »
Hi Daventry,
I leave the link for 24 hours. After I delete the link.
Link of complete game in French:

Regards,
Hrvg.

« Last Edit: February 26, 2019, 03:33:16 PM by hrvg »

Offline Daventry

Re: Police Quest 1 VGA
« Reply #61 on: February 26, 2019, 01:44:21 PM »
hrvg
Thanks

Offline hrvg

Re: Police Quest 1 VGA
« Reply #62 on: August 10, 2019, 02:33:02 PM »
Hello,
I redid the translation of "Conquest of the longbow" ..
I inserted "scr, font, pic, view" files in my game... No problem.
For tex files, I have no problem from 0 to 999.
But I have a problem for tex files from 1000 -> 2162. (see screenshot)
http://zupimages.net/viewer.php?id=19/32/8j2q.png
I am not an expert in computer.
I have to enter each line of my translation by editing 1000.tex file (for example)?. (see screenshot)
http://zupimages.net/viewer.php?id=19/32/6rmu.png
Or is there a simple way to insert these "tex" files?
Thank you for your help.

PS: My game + tex files in "patch" folder:
http://www.mediafire.com/file/65jhq2ob9ftcyui/conquest_of_longbow_complet_1000.rar/file
« Last Edit: August 12, 2019, 06:59:17 AM by hrvg »

Offline hrvg

Re: Police Quest 1 VGA
« Reply #63 on: October 21, 2019, 01:49:38 PM »
Hi,
I am taking the liberty to reapproach you regarding this topic (topic above, Conquest of the longbow).
It is possible to import ".txt" files that have numbered over 999?
Or It is not possible ?
I thank you for answer and help.

Offline EricOakford

Re: Police Quest 1 VGA
« Reply #64 on: November 07, 2019, 11:13:43 AM »
Hi,
I am taking the liberty to reapproach you regarding this topic (topic above, Conquest of the longbow).
It is possible to import ".txt" files that have numbered over 999?
Or It is not possible ?
I thank you for answer and help.

Text resources actually have the .TEX extension. And yes, it should be possible, as the game already has text resources numbered in the 1000 rang. However, they apparently need to be called through the "GetFarText" kernel function.
My SCI templates
SCI0 SCI0.1 SCI1.0 SCI1.1
SCI2.1 planned

Offline hrvg

Re: Police Quest 1 VGA
« Reply #65 on: November 07, 2019, 12:40:22 PM »
@ EricOakford.
Hi,
Thank you for your answer and your help.
I do not know "GetFartText".
I searched for "GetFartText" on the forum.
I did not find how to use "GetFartText".
I found this:
http://sierrahelp.com/SCI/SCIStudio3Help/SCC/Kernel_Format.html

But I do not understand.
I am bad in computer. I translate and I tinker in computer.
« Last Edit: November 08, 2019, 08:49:49 AM by hrvg »

Offline Kawa

Re: Police Quest 1 VGA
« Reply #66 on: November 08, 2019, 08:32:05 AM »
You might be unable to find "GetFartText" because it's "GetFarText". Far as in distance, not fart as in buttsmell.

Offline hrvg

Re: Police Quest 1 VGA
« Reply #67 on: November 08, 2019, 11:25:34 AM »
@ Kawa,
I do not understand.
I have to write a "sentence" (code) with "GetFarText" in a script file?
Like this (example):
https://zupimages.net/viewer.php?id=19/45/xtsa.png

Offline Charles

Re: Police Quest 1 VGA
« Reply #68 on: November 08, 2019, 12:01:01 PM »
@ Kawa,
I do not understand.
I have to write a "sentence" (code) with "GetFarText" in a script file?
Like this (example):
https://zupimages.net/viewer.php?id=19/45/xtsa.png

You had a typo in your post... an extra 't'. But it looks like you're spelling it correctly in your code.
Try these resources:
http://sierrahelp.com/SCI/SCIStudio3Help/SCC/Kernel_GetFarText.html
http://scicompanion.com/Documentation/Kernels/GetFarText.html?highlight=getfartext

I haven't used this function itself, but don't think you can call it as an exact substitute for the regular text function.

You may need to do something like this:
Code: [Select]
(method (doVerb theVerb param2 &tmp [test1 50] [str 50])
     (GetFarText 1 35 @str)
     (Printf "The %s won't fit in the box" @str)
)
(edit: posted before I finished typing)

That will retrieve the text from 1 35 and store it in the new str temp variable.  Then you reference that temp variable in the Printf function.

I'm not sure if that will fix your problem, honestly. I'm not very strong in SCI code myself yet.
« Last Edit: November 08, 2019, 12:08:26 PM by Charles »

Offline hrvg

Re: Police Quest 1 VGA
« Reply #69 on: November 08, 2019, 12:32:15 PM »
@ Charles.
I thank you for your answer.
It is not my "code". I found this code on the forum.
I read your two links but I do not understand. I am not a programmer. I only translate.
There are 125 files to insert into the game. If I change each sentence one by one in the game. It is a titanic work. There are hundreds of lines. After I must to modify the code of French accented letters.
I give up this game because we must to know how to program.
I thank you for your help.

Offline Daventry

Re: Police Quest 1 VGA
« Reply #70 on: December 08, 2019, 02:26:58 PM »
Hi, Hervé.
File for GK2.

Offline hrvg

Re: Police Quest 1 VGA
« Reply #71 on: February 25, 2020, 10:52:26 AM »
Hi,

I explain my problem:
Gabriel Knight 2 has been released in several languages (English, German, French and others).
It is a game without subtitles with black lines in the videos "interlacing from game videos".

We want to make a patch to display the subtitles The Brazilian version Brasoft is only version with official subtitles. But it does not include any fixes.
Fortunately, Kelmer made a patch to remove the black lines. Kelmer also made a patch to have the subtitles of the Brasoft version and remove the black lines.

On our side we have fixed all the other bugs. But there is one left. The video chapters menu is no longer stable. That is the chapter lines go down (see screenshot).

I talked about this problem to Daventry in MP. He was kind and talented at solving this problem. Daventry managed to block the lines of the chapter menu. But there is another problem. The subtitles no longer appear when you want to watch a "cutscene" via chapter menu.
This problem only affects chapter menu when you want to watch a video. There is no problem in rest of game regarding these same videos.

Regards.

Offline Collector

Re: Police Quest 1 VGA
« Reply #72 on: February 25, 2020, 08:49:09 PM »
It is Enrico Rolfi that oroginally developed the no interlace patch. He developed several other patches for the game for his Italian translation of the game, including the HDD/DVD patch. He developed several tools for his efforts, such as his FotoSCIhop for editing SCI2.1 pic and view resources and TraduSCI for translating script and message resources. His page is no longer available, but seems to have been captured by the wayback. http://web.archive.org/web/20081023182524/http://www.vogons.zetafleet.com:80/gkpatches/
KQII Remake Pic

Offline hrvg

Re: Police Quest 1 VGA
« Reply #73 on: February 26, 2020, 07:01:47 AM »
Hi,
@ Collector,
I thank you for your answer.
Yes, Enrico made a patch to remove black lines. There is the patch for English, German and Italian. But not French version.
I wrote to Enrico. I explained our problem to him and I sent him the 11 scr/hep, 34 scr/hep and 36 scr/hep files of the French version. I await his reply.
His tools are excellent.


Keimer made a patch for remove the black lines and to have the subtitles. It is this patch that interests us. We want GK2 to have the voices and the subtitles.
The only problem that remains is the subtitles that disappear when you want to watch a video again.

Offline Collector

Re: Police Quest 1 VGA
« Reply #74 on: February 26, 2020, 08:43:17 AM »
It may be a while to get a response from Enrico Rolfi. I don't think he has much interest in SCI these days nor do I think he visits his WordPress site often.
KQII Remake Pic


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