OmerMor
I haven't tested the whole game completely. Because the main script (0.scr) is affected. A SCIcompanion sometimes makes errors in logic when decompiling. I was thinking about adding a final scene with a flying carpet. But there's a lot we need to change (adding), maybe someday. I don't know the procedure to add corrections to the ScummVM. The patch is attached.
EricOakford
What program can view (edit) resources from the Mac version?
ScummVM already fixed 12 bugs of the scripts.
41, "moving to castle gate",
55, "healer's hut, no delay for buy/steal",
73, "brutus script freeze glitch",
77, "white stag dagger throw animation glitch",
96, "funny room script bug fixed",
210, "cheetaur description fixed",
215, "fight event issue",
216, "weapon master event issue",
299, "speedtest",
331, "moving to crusher",
814, "window text temp space",
814, "dialog header offset",