Author Topic: Visual AGI  (Read 3043 times)

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Offline Collector

Re: Visual AGI
« Reply #15 on: January 22, 2023, 08:09:57 PM »
So your compiler only compiles new and altered logics and ignores the rest?
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Offline AGKorson

Re: Visual AGI
« Reply #16 on: January 23, 2023, 09:46:38 AM »
It can. There is a 'Compile Dirty Logics' option, in addition to a full game compile (which recompiles all logics, and rebuilds all VOL files). Users have several options, which I think works well.  Check out the Help file for the details.

Offline Collector

Re: Visual AGI
« Reply #17 on: January 23, 2023, 10:49:43 PM »
I see you got the invite. Remember that it is still in pretty raw shape, which is the reason that it currently a private repo.
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Offline Collector

Re: Visual AGI
« Reply #18 on: January 26, 2023, 10:35:11 PM »
As I posted in the AGI Base Logic Generator thread, I have merged this into Visual AGI. Since some of its forms have their origin in the old SCI Developer project, there are things that still need to be adapted to AGI. The main reason that I rewrote BLG was to replace the ols SCI "New Script" form, which was better suited to SCI and wrote no where near as complete new scripts as BLG, it is a much better match for Visual AGI. It has now been pushed to the GitHub repo for those that have access. Seems to work pretty nicely. After building it you can access it by the "New Logic" button in the toolbox.

The BLG options have been added as a tabpage in the Visual AGI options form, though I have not done any of its coding, yet.
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Offline Collector

Re: Visual AGI
« Reply #19 on: January 31, 2023, 10:14:33 AM »
Now that I have set the layout of the project's "game.xml" file I have updated the resource treeview to take the logics in it populated by the library to rename the logics displayed to the name of the scripts based on the game.xml. Now when you double click on a logic it will open the source file in the logic editor.

This new XML contains all of the information in WinAGI' wag file to ease the implementation of importing/exporting between Visual AGI and WinAGI. At some point I may change the extension to something unique to associate it to Visual AGI.

This has been pushed to the GIT repo.
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