To demonstrate just how useful and easy WinAGI is to use, here is a set of project files and logic source code files for a fully decompiled version of Gold Rush! I did this decompilation as a way to 'stress test' WinAGI to make sure I fixed as many bugs and glitches as possible. It also helped me identify additional enhancements and improvements.
To use this file, extract its contents, including the src directory, into a folder that has the original Gold Rush AGI files (you have to have your own copy of the game- I can't post that here). Then open the WinAGI project file, GR.wag in WinAGI version 2.1.1. You can then browse through all the logics, observe how the game used global defines throughout the game, and explore the game's room arrangement in the Layout file.
It was really very interesting to go through the entire game's logic code and see how the original programmers were able to make everything work so well in the game. It helped me a lot in understanding AGI programming concepts. Not surprisingly, I also found a few bugs in their code (it's a very large game, so no surprise that a few bugs slipped past their quality checks). There was also a a number of places where you could see how the game changed during development- fragments of code that pointed to different story lines that ended up being abandoned.
The source code logics in this project will generate an exact, byte-for-byte copy of the original compiled logics. The only thing I added were the comments and define names. Keep in mind that all the variable/flag define names and comments are my own- nothing in this project is meant to suggest this is the actual source code used by the original developers.
Anyway, if you are interested in studying the programming techniques used in a full size commercial game, this should be of great help. If you have any questions about the comments that I included in the source files, feel free to ask!