Thanks, that's very helpful!
However, AGI
can print ascii codes in the ranges of 128 and 255, see
http://sciprogramming.com/community/index.php?topic=1881.0The problem is that as far as I understand, WORDS.TOK only support less than 128 codes.
Therefore, unless some hack is done to the interpreter, and WORDS.TOK is written in different format, it should be impossible to write commands in the ascii codes of 128 and above.
In the PQ1 games that you've sent, I see both English and Russian characters, which means that they left English in place, and used the 128 and above for Russian.
That's make sense with the Russian supporting code I've seen in ScummVM's AGI engine.
Also, the Russian game
does accept commands in English.
I suspect that it doesn't accept commands in Russian (because of WORDS.TOK limitations), but I haven't checked that...
EDIT
===
Well, it understands 'look', but not much beyond that.
So, maybe I'm wrong here regarding the commands it accept...
EDIT2
====
I've opened the game in WinAGI. It seems that it accepts commands in Russian, but in Latin letters.
For example, words group #2 ('look') is:
"issledui" , "izuyi" , "look", "pohupai" , "pokawi" , "posmotri" , "posmotri na", "proyti" , "yitai"
Are these (except 'look'...) valid Russian words?
Or maybe it's some kind of a hack, and each letter English letter here actually represents some Cyrillic letter?