Author Topic: SCI 1.1 - Detecting click on non-transparent portion of view - polgons?  (Read 3133 times)

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Offline gumby

Is there any way to detect what the color of a pixel is (or the index # of the palette) when clicking on a view?  I have several views that are very large and irregularly shaped and I'd like it so that the view only responds to a click when that click isn't on a transparent portion of it.

If not, I was thinking about solving this need with creating polygons on-the-fly that match the placement of the view on the screen.  Anyone see any gotchas this this approach?  One potential one that comes to mind is that I don't think I want to use any of the existing polygon types, unless maybe PTotalAccess would be appropriate?


In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline lskovlun

Re: SCI 1.1 - Detecting click on non-transparent portion of view - polgons?
« Reply #1 on: October 10, 2021, 04:52:08 PM »
Is there any way to detect what the color of a pixel is (or the index # of the palette) when clicking on a view?  I have several views that are very large and irregularly shaped and I'd like it so that the view only responds to a click when that click isn't on a transparent portion of it.
IsItSkip kernel function detects whether a pixel in a cel is transparent. Usage something like:
Code: [Select]
(if (IsItSkip (view loop cel (- (event x?) (candidate nsLeft?)) (- (event y?) (candidate nsTop?))) ...then...)(more code/checks are needed to avoid garbage results)
This code gets the x and y of the event being processed from an event variable, and the top/left corner of the view you're testing against. IsItSkip returns a simple TRUE if the pixel is transparent, FALSE otherwise.
This unfortunately will only work on the skip (transparent) color and not other colors.

Requires the LSL6 interpreter.
« Last Edit: October 10, 2021, 04:53:53 PM by lskovlun »

Offline gumby

Re: SCI 1.1 - Detecting click on non-transparent portion of view - polgons?
« Reply #2 on: October 11, 2021, 08:33:12 PM »
Thank you Lars, greatly appreciate the guidance.  From an implementation perspective, the template game already handled it in Actor.sc.  All I had to do in my code was set the signal for the views to $1000.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline gumby

Re: SCI 1.1 - Detecting click on non-transparent portion of view - polgons?
« Reply #3 on: October 17, 2021, 03:58:44 PM »
Follow up: The template game code doesn't work out-of-the-box with scaled views however.

In Actor.sc, I changed the onMe method of the View class to first check to see if the view is scaled and if it is compute the scale factor for x and y and use that in the IsItSkip check:
Code: [Select]
(method (onMe param1 param2 &tmp temp0 temp1 xScaleFactor yScaleFactor a b)
(if (IsObject param1)
(= temp0 (param1 x?))
(= temp1 (param1 y?))
else
(= temp0 param1)
(= temp1 param2)
)
(cond
((& signal $0080) 0)
(
(and (not (IsObject onMeCheck)) (& signal skipCheck))

    (if (!= scaleX maxScale)
        (= a (CelWide view loop cel))
        (= b (- nsRight nsLeft))
        (= xScaleFactor  (+ (/ (- a (/ (+ b 1) 2)) b) 1))
     else
        (= xScaleFactor 1)
    )

    (if (!= scaleY maxScale)
(= a (CelHigh view loop cel))
(= b (- nsBottom nsTop))
        (= yScaleFactor  (+ (/ (- a (/ (+ b 1) 2)) b) 1))
     else 
        (= yScaleFactor 1)   
    )
   
    (if
(or
(not (if (or nsLeft nsRight nsTop) else nsBottom))
(and
(<= nsLeft temp0)
(<= temp0 nsRight)
(<= nsTop temp1)
(<= temp1 nsBottom)
)
)
(not
(IsItSkip
view
loop
cel
(* (- temp1 nsTop) xScaleFactor)
(* (- temp0 nsLeft) yScaleFactor)
)
)
)
)
(else (super onMe: temp0 temp1))
)
)

EDIT: Modified to include rounding
« Last Edit: November 02, 2021, 10:16:42 PM by gumby »
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Kawa

Re: SCI 1.1 - Detecting click on non-transparent portion of view - polgons?
« Reply #4 on: October 17, 2021, 04:59:28 PM »
Makes sense that it wouldn't, IsItSkip works on arbitrary view cels, not on View instances.

Offline gumby

Re: SCI 1.1 - Detecting click on non-transparent portion of view - polgons?
« Reply #5 on: October 17, 2021, 07:33:45 PM »
It does, yeah.  Just wanted to document it here just in case it helps someone else out in the future.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition


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