Author Topic: Sounder 0.5 - with many improvements  (Read 715 times)

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Offline ZvikaZ

Sounder 0.5 - with many improvements
« on: August 29, 2022, 07:00:33 AM »
Hi.
Sounder version 0.5 is available. It includes many new features, improvements, and bug fixes.
Windows installer can be downloaded from: https://github.com/adventurebrew/re-quest/releases/latest/download/Sounder.Installer.exe
Or, if you prefer the Python source: https://github.com/adventurebrew/re-quest/tree/master/tools/sci/sounder

Read the User Guide (from the Help menu) for the detailed usage instructions.

Note
The Sounder source link has been changed from previous posts.



Offline Collector

Re: Sounder 0.5 - with many improvements
« Reply #1 on: August 29, 2022, 08:12:50 PM »
Created a stub page on the Wiki for it. You can fill in and update it as necessary.

http://sciwiki.sierrahelp.com//index.php?title=Sounder
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Offline MusicallyInspired

Re: Sounder 0.5 - with many improvements
« Reply #2 on: August 30, 2022, 04:39:23 PM »
Nice!
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Offline ZvikaZ

Re: Sounder 0.5 - with many improvements
« Reply #3 on: September 06, 2022, 05:16:21 AM »
Created a stub page on the Wiki for it. You can fill in and update it as necessary.

http://sciwiki.sierrahelp.com//index.php?title=Sounder

Thanks, I've filled that page.

Also, I've issued version 0.5.1 with a minor bug fix.

Offline Spikey

Re: Sounder 0.5 - with many improvements
« Reply #4 on: September 15, 2022, 02:28:32 PM »
Very nice work. I've said so elsewhere, but I'll say it again. :)

Is it possible for Dynamix games to be supported? They mostly use LZW compression in resources, and then SND file type, same as Sierra's (more or less).
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Offline ZvikaZ

Re: Sounder 0.5 - with many improvements
« Reply #5 on: September 15, 2022, 03:39:43 PM »
Very nice work. I've said so elsewhere, but I'll say it again. :)

Is it possible for Dynamix games to be supported? They mostly use LZW compression in resources, and then SND file type, same as Sierra's (more or less).
Thanks!
I'm glad to hear that it's useful.

Regarding Dynamix games - well, if it's more or less like Sierra's .snd format, I'm willing to support it.

But I will need more information.
How do I extract the sound resources, of Willy Beamish, for example?
Can you refer me to some source describing its sound resources?
Document, or even a code.
Or maybe you can write the differences?

Offline MusicallyInspired

Re: Sounder 0.5 - with many improvements
« Reply #6 on: October 19, 2022, 07:12:44 PM »
I have a request for a new feature for Sounder. Some GM sound resources in SCI games require the GM patch file to dump a GM reset and/or some other MIDI information like pitch bend range value to the device before playing the sound resources (see SQ6 which absolutely requires this for many of the tracks to sound correct). SCI Viewer supports saving sound resources as MIDI and also allows the user to select a patch file to "upload" as part of the saving process and puts it at the start of the MIDI. This also helps for MT-32 tracks as they require custom MT-32 instrument patch files (of course). SCI Viewer can also attach the MT-32 sysex to the outputted MIDI file. Is there any way we can do the same with Sounder when converting to MIDI? Say with a user-selected patch file in the GUI? Right now Sounder seems to be the best option for converting sounds to MIDI with the only exception being the MT-32 and GM patch dumps which SCI Viewer supports. However, SCI Viewer outputs sound resources at the incorrect speed (slightly slower than it's supposed to sound I think? Maybe faster, I forget).
« Last Edit: October 19, 2022, 07:17:06 PM by MusicallyInspired »
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