Author Topic: New WinAGI Version 2.3.1  (Read 1024 times)

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Offline AGKorson

New WinAGI Version 2.3.1
« on: May 12, 2023, 01:06:11 PM »
You can get it here:  WinAGI version 2.3.1

The most noteworthy enhancements in this version include:
  • adds a text screen editor, to make creating help screens and other text displays much easier
  • adds support for original Sierra syntax; if you want to import original Sierra source code, and/or write a game using Sierra syntax, you can do that now
  • the logic compiler will now compile the entire logic and note all errors, instead of stopping at the first error it encounters; saves a ton of time when trying to compile a logic that might have multiple errors
  • included files can be opened by right-clicking their include definition entry (and can support relative paths to find files anywhere in your game's directory hierarchy)
  • Picture Editor has a new 'text' test mode where you can use print, print.at and display commands to see how text will appear (and provide code snippets that can then be pasted directly into logic source)
  • a bunch of other minor enhancements and bug fixes

I've been working hard on my Power Pack Demo game; I hadn't planned on updating WinAGI at the same time but I discovered that actually using it to author a game was the best way to find out where the bugs were and where enhancements were needed to make game development even easier. Go figure...

Speaking of the Demo Game, all the game play, and 99% of the graphics are done. More about that in a separate thread.

I'm also going to make the source for my C# conversion public. I don't know when I'll have time to work on it any time soon. I did get the AGI object model converted, and it is working. I have a shell for the editor in place, and it can open and preview all game elements. But I have not touched any of the editors. If anyone is interested in it, then they can do what they want with the code. It's just not a priority for me at the moment.
« Last Edit: May 12, 2023, 01:28:08 PM by AGKorson »




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