Ok, as a couple of members have seen, a loooong time ago I managed to get a total point and click system working. Recently I started writing up the code and process for how it is that I got mine to work.
The tutorial is going to be broken into two parts, the first creating a point and click inventory room and the second, converting the rest of the game to point and click.
The first half of the tutorial is completed and can be viewed on the tutorials section of the site.
Now, I admit, there is probably a much better way to do this than I have done it. But everything I have done works exactly as it is supposed to and because it is isolated to a "room", accessing has no impact on your memory resources, it is all self contained.
I plan to have the second half of the tutorial written in the next week or so, but for now just try to find a bug in this one