Hello everyone,
I'm a developer looking to do something purely for fun for a change.
I'm considering attempting an SCI1.1+ editor written within a larger game engine shell I was writing for an adventure game my brother and I are designing. In other words, providing a bridge from SCI1.1+ to a modern engine written in managed code (XNA Framework) which means you could run your SCI games in native Windows, and on XBOX, Zune, and Windows Phone 7.
Obviously, a pipe dream without detailed specifications about the file formats surrounding SCI1.1 resources and scripts. I have a copy of the SCI Viewer and it seems to be quite the stable tool for poking at the resources. Unfortunately without source to accompany it, it's only really useful for clones. I'm already heading down the clone route, but I think the community at large would rather have a native interpreter.
So, I'm asking, hoping that someone out there can point me to the source code for that amazing tool, and the Rosetta stone of SCI buried inside it.