Thanks, appreciate it. Not quite ready for testing yet, possibly by the end of next weekend, but more likely mid December.
Here's what's outstanding:
- Inventory object interactions (V_COMBINE)
- Sound effects
- Move (turn) counting
- Inventory item scaling (consistency between rooms & between items)
What's done (enough for this 'mini-game' release):
- Pics
- Views
- Intro music
- Instructions/Credits/Tips/Hints
- On-screen map
- Compass rose room nav (need feedback on this)
- Iconbar/Inventory screen
- Inventory Item drop/take functionality
- Scoring
- Nested inventory item functionality ('containers') - including 'zoomed-in' room versions.
I'm sure I've missed some stuff, but this will help keep me on-track/accountable to getting this out.