Author Topic: SCI Studio & 'Phantom' ScriptXXXXX resources  (Read 12477 times)

0 Members and 1 Guest are viewing this topic.

Offline gumby

Re: SCI Studio & 'Phantom' ScriptXXXXX resources
« Reply #15 on: March 18, 2012, 04:03:29 PM »
Thanks for finding that Collector.  It's all right there in the post - sorry for the noise.  Omni, you still around?
« Last Edit: March 18, 2012, 04:11:15 PM by gumby »
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Collector

Re: SCI Studio & 'Phantom' ScriptXXXXX resources
« Reply #16 on: March 18, 2012, 05:07:49 PM »
Omni has not posted here in quite a wile. I'm afraid that SCI ended up being a passing fancy for him. I would love it if he resurfaced or at least someone capable picking up on either Studio or Companion. On the other hand, if anyone was going to put a lot of effort into Studio, I'd just as soon they picked up SCI Studio VGA. having 256 colors would make dealing with graphics so much easier. Having better media support would be great, too.
KQII Remake Pic

Offline gumby

Re: SCI Studio & 'Phantom' ScriptXXXXX resources
« Reply #17 on: March 18, 2012, 05:36:54 PM »
Just dropped Omni a line.  And it looks like he's still here, lurking.  Awesome!
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Omni

Re: SCI Studio & 'Phantom' ScriptXXXXX resources
« Reply #18 on: March 18, 2012, 05:49:24 PM »
I read the forums all the time, probably more then I should. Unfortunately I do not have the time to work with the code that I once did as I recover.

As for that link, that is a VGA Dev build. It is based on source code from Brian that was never released as a binary I believe. I think he had some syntax changes in it he never fully fleshed out.

As for your Script 45 Issue if I remember his comments correctly, Brian had something hackish in his code about a maximum number of scripts and garbage data, and that he never expected anyone would hit that.

I think someone named Omar had put SCI Companion it on GitHub. Maybe he has something more updated, or could look into the problem.
« Last Edit: March 18, 2012, 05:51:39 PM by Omni »

Offline gumby

Re: SCI Studio & 'Phantom' ScriptXXXXX resources
« Reply #19 on: March 18, 2012, 06:05:33 PM »
Good to hear that you are still around, Omni - and thanks for the update.  Hope you are recovering nicely.   
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Omni

Re: SCI Studio & 'Phantom' ScriptXXXXX resources
« Reply #20 on: March 18, 2012, 11:14:41 PM »
Oh, about the message. That thing on sourceforge is probably the most current source there is, and honestly it is close to the source he released. Nothing I did to SCI Studio should be shown, I mostly messed around with some of the SCI32 stuff and did not get terribly far.

Offline gumby

Re: SCI Studio & 'Phantom' ScriptXXXXX resources
« Reply #21 on: March 19, 2012, 07:59:18 AM »
Well whatever you did, even if it was just compiling it, fixed the problem with the one game that I'm having trouble with.   Maybe it just moved the problem around & it would crop up under another set of circumstances.

Either way, thanks for giving me another executable to test this problem with.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline OmerMor

Re: SCI Studio & 'Phantom' ScriptXXXXX resources
« Reply #22 on: March 19, 2012, 01:05:10 PM »
Hi Omni, guys.
It's Omer, not Omar :-)
And you're right: I've got working code of SciCompanion over at GitHub: https://github.com/OmerMor/SciCompanion

It compiles fine with Visual Studio 2003, and contains all the dependencies.

I only fixed a minor alignment bug when running in a right-to-left OS.
I don't think I'll ever try to take on maintaining this beast, mainly because it was written in C++, and I'm a C# dev.

I uploaded to GitHub mainly for preservation.

Offline OmerMor

Re: SCI Studio & 'Phantom' ScriptXXXXX resources
« Reply #23 on: March 19, 2012, 01:28:19 PM »
Omni,
I took the liberty of importing your sourceforge SVN repository into github as well.
I believe GitHub is more suited for collaborative work (easy forking, more transparency) so I hope it'll increase the chance for someone picking it up (from 0.01% to 0.02%  :) )


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.068 seconds with 23 queries.