It would contain the stuff we'd like the most (both SCI and AGI guys), cause most of the interesting stuff's at least 5 years old. I hope that sooner or later, Chris'll get to the machine it's on and can send us the backup.
Until then, though, we can't stand still. Gotta blow some life into the scene again. I think Klownstein's release of his Hobbit game (that one was new to me, just found out 'bout it today!
) will help.
I've talked to an AGS user who didn't grow up with AGI, to hear how they see these things. His response comes down to this:
1. They don't understand AGI games. They think they're too hard and don't appreciate the death scenes.
2. They seem to think AGI can do one type of game, and one type of game only, while AGS is flexible enough to do a myriad of types.
3. With AGS, they got the freedom to use whatever graphics tool they want.
1 and 2're easy enough to fix (2 especially since there's AGI Tetris and the likes). 3 might be trickier. It's great to see that Lance turned Picedit into Java, so we can run it on any platform, but it doesn't take the problem away. The Joker (one of the guys behind Enclosure) once taught me a great way of doing this, though. I think Klownstein does the same. It comes down to making a very rough outline in Picedit (to get the pixels right), export it as BMP, edit it in whatever tool you want, then turning it into a pic resource with Vector. Inbetween, you can finish it up with the views editor. It might still be a bit of a clunky way of doing things, but it helps on point 3 a bit.
Patrick's suggested trying to take AGI to portable devices and the web. Sarien's well on its way for the web part, and I believe they got a tablet version of the interpreter out, too, so that should help as well.
That's the ideas (or outlines, more like) we got at the moment. I've been also toying around with the idea of making collaboration groups possible, to share documents and discussions in a closed part (so only the dev. team can access it so as not to spoil things for others), but I guess AGI's too small a group of people for that.
It'd be interesting to hear your ideas and opinions, and any suggestions as to how we can link AGI and SCI back together!