Does the SCI0 parser support this? Example: troll, put the axe on the ground
I don't ever remember doing anything this complex in SCI. Basically the parser would have to parse the 'intended animate object' first, then apply the rest of the command to the intended (rather than the 'default', which is first person, the ego/player - right?).
If it doesn't, I can probably hack something together to give us that functionality...