In my game, when I attempt to do a 'Compile All' it bombs out nearly immediately with the generic Windows message "A problem caused the program to stop working correctly. Windows will close the program and notify you if a solution is available.'
I'm using a Windows 7 64-bit machine.
From my troubleshooting, it seems like it's an issue about how many scripts it's attempting to compile, not code related. The tipping point seems to be around 350 scripts. If I edit the game.ini, I can remove scripts from the bottom-up & it will compile once I hit a certain point. Switching the ordering of the scripts in the .ini file makes no difference: it is not a code-related problem, if I use the 'Compile' function on each script individually they will compile.
SCI Studio does not experience this problem.
I'd ask the question if anyone else has run into this problem, but who else has this many scripts in their game?