Author Topic: Rewriting dissassemblies  (Read 1399 times)

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Pikachu14

  • Guest
Rewriting dissassemblies
« on: September 20, 2002, 11:06:17 AM »
Allright, so I gots me a script disassembler thingy, SCI Studio and a game with a really neat-a$$ trick, like PQ2's computer for example.

Now, the question is...how did Brian rewrite those scripts?



Offline Chris Cromer

Re:Rewriting dissassemblies
« Reply #1 on: September 20, 2002, 12:59:41 PM »
He had to translate the disasembled source into SCI code.
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Pikachu14

  • Guest
Re:Rewriting dissassemblies
« Reply #2 on: September 20, 2002, 01:20:15 PM »
Obvious. But how?

Joe

  • Guest
Re:Rewriting dissassemblies
« Reply #3 on: September 20, 2002, 01:55:05 PM »
He learned how byte-code worked, and the format of the script-files.

Pikachu14

  • Guest
Re:Rewriting dissassemblies
« Reply #4 on: September 20, 2002, 02:30:28 PM »
Could I do it? There's some great shit out there, just waiting to be rewritten...

Things that pop up right now:
PQ2's computer system (maybe a bit more dos-like)
LSL3's Log ride and SQ1's Skimmer

Joe

  • Guest
Re:Rewriting dissassemblies
« Reply #5 on: September 20, 2002, 04:38:04 PM »

Offline Brian Provinciano

Re:Rewriting dissassemblies
« Reply #6 on: September 20, 2002, 06:45:40 PM »
Yes, you need to learn byte code and how SCI scripts fully work (ie. about their segments, what everything does, etc.).

If you know any Assembly language, you should be able to pick it up quickly. You can also see how my compiler works from it's source code.

Offline Te Rangi

Re:Rewriting dissassemblies
« Reply #7 on: September 20, 2002, 07:10:09 PM »
Sounds... hard?   :-\

Pikachu14

  • Guest
Re:Rewriting dissassemblies
« Reply #8 on: September 21, 2002, 02:11:07 AM »
Blerk! I want a converter... :'(

Offline Chris Cromer

Re:Rewriting dissassemblies
« Reply #9 on: September 21, 2002, 02:12:47 AM »
Brian isn't going to write one for us, if Sierra's programmers could do it, then we could too, we don't need to look/copy/steal their source to do it.
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Pikachu14

  • Guest
Re:Rewriting dissassemblies
« Reply #10 on: September 21, 2002, 02:15:18 AM »
Guess you're right, but my computer screen thingy didn't work out.

Another thing that would be cool:
Larry's age check.
« Last Edit: September 21, 2002, 02:17:55 AM by Pika wa Baka »

Offline Chris Cromer

Re:Rewriting dissassemblies
« Reply #11 on: September 21, 2002, 02:34:50 AM »
Again I shall say we don't need Sierra's source we can write our own... you just have to be creative. :)
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Pikachu14

  • Guest
Re:Rewriting dissassemblies
« Reply #12 on: September 21, 2002, 02:55:56 AM »
* goes think in a corner *

...how...

...how dammit!...

* one week later *

...shit...

Offline Chris Cromer

Re:Rewriting dissassemblies
« Reply #13 on: September 21, 2002, 04:41:03 AM »
 ::)
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Te Rangi

Re:Rewriting dissassemblies
« Reply #14 on: September 21, 2002, 06:04:58 AM »
 :-\


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