Author Topic: Yet another debug-mode thread...  (Read 6297 times)

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Offline Chris Cromer

Re:Yet another debug-mode thread...
« Reply #15 on: September 21, 2002, 07:11:06 PM »
 ::)

Could you please leave the topic as is Mr T. we don't need people taking it off topic. >:(
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline kelmer

Re:Yet another debug-mode thread...
« Reply #16 on: September 22, 2002, 02:48:27 AM »
Example: Leisure Suit Larry 6; Extract the debug script, in this case 911.SCR and 911.HEP. Just leave them in the LSL6 directory and start the game... Now the game starts with a "Where do you want to start" dialog and the debug mode is activated... Press [?] and all the debug options appear... This is really an advanced debug mode, really worth checking out...


BTW, my LSL6 is the disk version, 1.000... But it could work with other versions... Not very sure about the CD-ROM version though, since it's kinda different (SVGA?)...

I've tried with the SVGA version but it does not have any 911.* file, so I guess the jusy deleted them. CAn you attach the files to this thread or send them to me so I can try with the CD version?


Offline OmerMor

Re:Yet another debug-mode thread...
« Reply #17 on: September 22, 2002, 01:09:57 PM »
HWM:
Up until now I had no idea of this method of "unlocking" the debug modes. In this weekend (when I'll be home, with my home computer, and my extensive SIERRA directory), I'm gonna try your "trial & error" method and try to discover more such debug scripts.
I'm so glad this forum gives us the opportunity to share such methods and expend our knowledge in this area.
The other methods I know of are the empty "CLASSES" file, changing the "VERSION" file to read-only (PQ3), and deleting some external script files (SQ6).
Those methods were discussed in the previous debug thread on this board, so you can all read about it there, but it gets me back to my other point which was putting all this valuable knowledge in a simple text file, and uploading it somewhere. This way people could add they discoveries to this file and update it, and it won't be forgotten. The board is a good place to discuss stuff but people who will visit this board in a few months will probably miss this topic and who knows? Maybe they know some interesting stuff about other debug modes, have a special forgotten beta versions... I think I made my point...  :)

BTW - why extracting internal resources, and putting them in the games directory makes them behave differently? I thought external resources overrides the internal ones, but in this case they are the same ones so why the different behaviour? maybe the scripts have a routine that can check if they are present as external files in the game's directory?

Kelmer:
The LSL6 debug scripts could have been deleted in the CDROM version, but they might as well be there under a different number. It's worth checking out.


Offline OmerMor

Re:Yet another debug-mode thread...
« Reply #18 on: September 22, 2002, 01:49:23 PM »


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Offline HWM

Re:Yet another debug-mode thread...
« Reply #19 on: September 22, 2002, 04:54:07 PM »


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Offline kelmer

Re:Yet another debug-mode thread...
« Reply #20 on: September 22, 2002, 05:11:13 PM »
I already tried putting every heap & script file in the LSL6 folder, but it didn't worked (the game ran normally). I also tried the old "classes" thing but didn't work either, so I thought they just eliminated the script files of the debug mode.

Files from foppy version, though, didn't work.
 

Offline kelmer

Re:Yet another debug-mode thread...
« Reply #21 on: September 22, 2002, 05:17:09 PM »
BTW, I also got a few days ago to activate the debug mode in FPFP CD. I extracted the files from the resource.msg of a spanish floppy version (to kind of translate the CD one) and the game showed the "where do you want to start?" screen. I don't know exactly which files they were...


This makes me think, are the files from floppy version the same as CD's?



Offline HWM

Re:Yet another debug-mode thread...
« Reply #22 on: September 22, 2002, 05:30:08 PM »
This makes me think, are the files from floppy version the same as CD's?

Well that probably depends which game... I have a couple of CD-ROM's and most differ from the disk-versions... SQ4 par example, has many differences between them (other graphics, timer-problems, etc.) PQ4CD seem to have a PATCHES directory, while PQ4disk hasn't... The KQ5CD RESOURCE file is 16MB, while the disk version is about half the size of that...

The actual file format (SCR/HEP/etc.) is the same, there's no special CD interpreter that uses other files (at least, that's my guess)...

So I think most, if not all, DISK/CD versions differ... Translated games, like FPFP Spanish, are the same games, only the RESOURCE.MSG is different...
« Last Edit: September 22, 2002, 05:58:34 PM by HWM »

Offline HWM

Re:Yet another debug-mode thread...
« Reply #23 on: September 22, 2002, 05:53:30 PM »
Thanks Kelmer, I've been able to get it (the FPFP debug mode) to work...

You have to extract 10.SCR, 10.HEP & 10.TEX from the RESOURCE.MSG file, HOWEVER... It only seems to work with the SPANISH translation, since the english version of RESOURCE.MSG only contains MSG files (pretty obvious)... I suspect the french/german version will do too...

BTW: Lars, this is one with the dialog editor...

Offline Te Rangi

Re:Yet another debug-mode thread...
« Reply #24 on: September 22, 2002, 09:12:15 PM »
I have uploaded your debug keys to my website, Omer. http://l-s-d_studios.tripod.com/

Offline OmerMor

Re:Yet another debug-mode thread...
« Reply #25 on: September 23, 2002, 09:10:26 AM »
Great - yet there's still a lot of work to do with this document.
We now know how to get into the FPFP debug mode using the spanish version's resources (thanks kelmer & hwm..). maybe you could put those resources on your page too, so people that don't have that version would be able to enjoy it as well.
I hope this "project" will grow rapidly ...

Offline HWM

Re:Yet another debug-mode thread...
« Reply #26 on: September 23, 2002, 09:52:10 AM »
I could upload them somewhere also, since Mr. T's site doesn't work for me (because of the underscore)... Currently my harddisk is kinda messed up, so I haven't been able to check, but only SCI11 games seem to have the debugmode... SCI1 does not work the same way, which isn't strange, since they use a whole different script format...

BTW: Omer, I think it's wise to add a version number (to the list), since *if* it would appear on other sites, there's an easy way to identify it...
« Last Edit: September 23, 2002, 10:08:28 AM by HWM »

Offline Te Rangi

Re:Yet another debug-mode thread...
« Reply #27 on: September 23, 2002, 06:53:17 PM »
It doesn't work with underscores? why?

I have added 911.scr and 911.hep in the zip file. It is at the bottom of the page.

Offline HWM

Re:Yet another debug-mode thread...
« Reply #28 on: September 27, 2002, 01:56:26 PM »
I dunno... Maybe the fact that my provider uses the same 5 year old technology they started with has something to do with it... Anyway, it's irrelevant...

Anyone found something lately? I didn't... Checked a couple of SCI11 games, like QFG3, found references, but none seemed to work...

BTW: Laura Bow 2 also needs the 10.TEX extracted (the original message does not mention it)...

Offline OmerMor

Re:Yet another debug-mode thread...
« Reply #29 on: September 27, 2002, 03:32:51 PM »
I haven't got the chance to check games so far because I didn't come back home this weekend.
The thing is that I have 2 appartments - one for my day job in Tel Aviv, and one in northern Israel at my parents house. We (my band) have a show tonight in Tel Aviv, and I planned on coming back home and then going back to the show, but eventually I stayed in Tel Aviv, and I told you all this just to let you know I won't be having my precious "SIERRA\" directory until the next weekend...
I used to have this directory at my appartment here too but my friend erased it by accident...

And about LB2: The 10.TEX file is actually found in the zip file at the address I gave in my document.
You can put that zip file at your site too, Mr. T.
Just download it from the address I gave when I mentioned LB2's debug mode.


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