So I have started to convert/ fix the scripts... at this point, rather than undo what I have done, it looks like I am going to be making this a pnc/parser interface. So that it can be played either way. The rooms I have managed to convert already seem to be holding steady with plenty of heap space to spare, but then again not all of the look, get, talk stuff has been coded yet so it may be a little premature for me to say that, but at this point, it looks like memory will be fine in implementing both.
There are actually quite a number of rooms so while I have started, don't hold your breath, its going to take a minute or two to get everything running with both. When I'm done I will probably toss it on the game page as a demo so that it's a little easier to find and get rather than losing it as a post atatchment.
As for the competition idea, I certainly don't see any problem with it, and it sounds like a good idea... anybody is able to fire up any kind of competition they want at any time that they want, so if anybody has any ideas for one, do it up...
As for extending/ altering the story for LSL2, it really shouldn't be that hard to accomplish, at least not initially. The game itself almost begs to be added to, there are roads leading west all along the west side of town, where eve's house is, the amusement park, the onklonk store, but you just can't go that way... and on the north end of town there are a couple of walls that could easily be climbed. So pull out your old leisure suits and get in the mood, Larry goes Hollywood!