This is a question that relates to both SCI and AGI since the general concepts are the same. What I was wondering is if anyone has thought much about how a platform style game could be created within SCI or AGI? There is an old platform style adventure game for the BBC micro that I would love to implement in either AGI or SCI but it seems like it would be a bit tricky. Some sort of gravity rules would need to be put in place that overrides the normal ego movements. Things like jumping up onto another platform would be difficult, or free falling in a direction determined by whether you were moving or not at the time you "fell" or "jumped". It becomes a 2D game rather than 3D, where the up direction really is up rather than walking north.
Any thoughts?