Author Topic: Script patch files  (Read 267 times)

doomlazer and 1 Guest are viewing this topic.

Online doomlazer

Re: Script patch files
« Reply #30 on: Today at 05:45:43 PM »
Great, I'll let you know if I can get something put together.

I've been working on some other accessibility patches for KQIV as well that alter the whale tongue climb and remove fall death if those are of any interest.

Offline Collector

Re: Script patch files
« Reply #31 on: Today at 05:50:25 PM »
This little guy was in the KQIV Ultimate patch. Not sure who he his.



A scarab?
KQII Remake Pic

Online doomlazer

Re: Script patch files
« Reply #32 on: Today at 05:59:42 PM »
Well... yes, but I've never seen it before. Must be visiting from the amiga version, but I don't see anything in the scripts that references view: 990

Offline Kawa

Re: Script patch files
« Reply #33 on: Today at 06:16:58 PM »
That happens sometimes.

Online doomlazer

Re: Script patch files
« Reply #34 on: Today at 06:53:46 PM »
Is there a tool for converting exported AGI views to SCI? It wouldn't be too bad redrawing the views if need be.

Since I can't search for words across all scripts in AGIStudio, is there a tool to just dump them all as text files? I'd to avoid combing through 246 logic files. I did look through the utilities, but I'm hoping there is something I'm not seeing.

Also, the AGI pirate easter egg is activated by entering the debugger and entering "pirate" at the prompt. This seems like it might not be possible with the SCI debugger or is it? Just responding to user input for the word in-game would be easy, but feels like a poor compromise.
« Last Edit: Today at 07:06:19 PM by doomlazer »


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