Author Topic: Star Commander  (Read 3511 times)

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Offline Chris Cromer

Star Commander
« on: October 25, 2002, 04:05:19 AM »
http://www.agigames.com/games/index.php?game=26;action=show

Hey guys, somebody uploaded this game last night. I played it for a bit and this games graphics are awesome and a must see. Go check it out. :)


Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Andrew_Baker

Re:Star Commander
« Reply #1 on: October 25, 2002, 04:57:55 AM »
Buggy, but nice.  Good graphics and sound.  I haven't gotten very far in it, because it crashed when a view wasn't set, but I give it a thumbs-up.
I hope you realize that one day I will devour the Earth.

Offline CapTAmerik@

Re:Star Commander
« Reply #2 on: October 25, 2002, 09:04:42 AM »
This looks a very good beginning to an interesting adventure, although it's a shame the intro was done on the basis of Space Quest.

Could somebody tell me what that item on the floor is, in the beginning. Because I can't get a clue thru looking at the floor or at the environment.

And as I'm a simple Dutch bloke, i don't know the exact word for that object. I tried "pick" but that doesn't seem to work, :-)...

CaptAmeriK@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline Chris Cromer

Re:Star Commander
« Reply #3 on: October 25, 2002, 10:03:01 AM »
It is called an "axe". :)

And the intro wasn't done on the basis of Space Quest, the only thing it has in common with Space Quest is the background music.
« Last Edit: October 25, 2002, 10:04:29 AM by Chris Cromer »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline CapTAmerik@

Re:Star Commander
« Reply #4 on: October 25, 2002, 10:11:13 AM »
Hey, you're not going to tell me that THAT star-background isn't Space Quest's...  ;)

Glad you could help me out... had no idea that thing was an axe...

Regards,
CaptAmerik@
I am mentally divergent, in that I am escaping certain unnamed realities that plague my life here. When I stop going there, I will be well. Are you also divergent, friend?
~ Mentally ill, 12 Monkeys

Offline Chris Cromer

Re:Star Commander
« Reply #5 on: October 25, 2002, 10:12:03 AM »
It isn't Space Quest's background because Space Quest has blue and white stars, this game uses colored stars.
« Last Edit: October 25, 2002, 10:12:48 AM by Chris Cromer »
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Joey

  • Guest
Re:Star Commander
« Reply #6 on: October 25, 2002, 01:50:01 PM »
wow. this game is pretty neat. i dont want to play it rght now though.

Offline Rich

Re:Star Commander
« Reply #7 on: October 25, 2002, 03:21:01 PM »
That's pretty cool, so far. Definitely seems to use an overall Space Quest theme. I can tell the scenes weren't lifted from Space Quest but they do use the same sorts of colors and drawing styles in the mines.

Has there ever been another game with the name Star Commander. I know of Wing Commander but is this name original?

Anyhow, keep it up, whoever is making this game.

Offline Chris Cromer

Re:Star Commander
« Reply #8 on: October 25, 2002, 03:26:08 PM »
The guy making it is Steve Coyle, never heard of him before, but he has some good artistic talent.
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline Nick Sonneveld

Re:Star Commander
« Reply #9 on: October 25, 2002, 06:46:44 PM »
Bloody hell.. where'd this game come from?  It's like it snuck behind us and went "boo" or something.

hwm just pointed out to me that the files date back to 2001 so maybe he hasn't had time to work on it lately and a friend released it.  anybody email him?

He hasn't just borrowed from space quest.. a few sounds seem like they're from KQ1, 4 and there's a few graphics from Gold Rush! of all places.  But these are only minor things like sounds because it looks like he's done a lot of the backgrounds and characters himself.

The puzzles are good too.  there's a couple of "find object, use object" puzzles but getting past the guard requires a bit more thought though.

I keep on playing through to the next room, expecting a "you have finished the demo" message but I haven't reached one yet.  I haven't got the heart to look at it in agi studio yet so I'll see how I go.

- Nick
Nick Sonneveld  |  AGI Dev  |  NAGI

Joey

  • Guest
Re:Star Commander
« Reply #10 on: October 26, 2002, 06:53:47 AM »
ill email him right now.

Joey

  • Guest
Re:Star Commander
« Reply #11 on: October 26, 2002, 07:23:50 AM »
ok. i emailed him. i also informed him about this message board. maybe he will post here.

Offline Allen

Re:Star Commander
« Reply #12 on: October 26, 2002, 12:10:34 PM »
Woaa!
Cool Game!

Only one problem. How do I get the dog  :-[

-Allyb-
http://www.mizpro.co.uk
The new home of Mizar Productions.

It is a sign!

Kon-Tiki

  • Guest
Re:Star Commander
« Reply #13 on: October 26, 2002, 01:00:41 PM »
Wag-your-tail-and-yell-'Baroom'! This game looks as if it's from Sierra. It has the same feel to it and doesn't make me think that I'm playing a fanmade game. Got to that dog too, gave him some ham, pet him, but he goes away when I walk to the screen with the crying girl. This must be one of the most difficult puzzles from the whole game.
Anyway, it would be great if that Steven continued creating his games. They're awsome.

-Kon-Tiki-

Offline Andrew_Baker

Re:Star Commander
« Reply #14 on: October 26, 2002, 05:28:18 PM »
East of the old man's house is a leash.
I hope you realize that one day I will devour the Earth.


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