I've put together a couple of digital sound packs. I've uploaded them as game submissions (Cloudee, I'm not sure if the 2nd pack uploaded or not). I've also added them to the SCI wiki:
http://sci.sierrahelp.com/download.php?file=Files/Gumby/SCIDigitalSoundPack1-Doors.ziphttp://sci.sierrahelp.com/download.php?file=Files/Gumby/SCIDigitalSoundPack2-Animals.zipThe first pack has 20 different door sounds, the second almost 50 animal sounds. They can be used with the SNDBLAST.DRV sound driver. I also included the final wav files in case people would like to manipulate the file even further (remove noise, support looping, etc).
Here's how I created the sounds:
1) Found some public domain WAV sound files (in some cases MP3s which I then converted to WAVs using Audacity)
2) Converted the WAV files to the correct format using SoX (Sound eXchange). They need to be 8 bit, mono & under 64K. Here's the command line I used:
sox inputfile.wav -V -b 8 -c 1 --norm=0 -r 44100 output.wav
Sometimes it was necessary to normalize the sound & avoid clipping with --norm=-1. Usually I left off the -r (rate) option until I needed it and would set it to a lower sample rate to get the file size under 64K. I never dropped it below a value of 11025 (1/4 quality of audio CDs).
3) Created an empty sound resource in Anvil
4) Imported empty sound resource into Soundbox & saved it, so now we have a sound resource file appropriate for playing in a SCI game (albeit completely empty)
5) Added the wav file to the empty sound resource with AddWav:
AddWav.exe sound.000 sound.wav
Where the sound.000 is the empty sound resource & sound.wav is our prepared wav file.