Ok. I am working on a new game called Battle Wounds. (I may change the name, I don't know yet.) The game will (obviously) be made in AGI, and will be an RPG game.
The story will be: You were a poor, homeless child, with no known family. You were living on the streets, trying to steal food to keep yourself out of deaths reach. You also tried to steal from people, for money, and was constantly getting into fights with them. One stormy day, a man was walking by, and saw you there, homeless. He approached you, and told you he had seen you fight before. He asked if you wanted to come and live with him, and he would train you to fight. He raised you and was like a father.
10 years later: Your trainer entered the world fighting competition. He came in first place. The 2nd place person, killed your master a few days later. You now vow to kill that person.
The game will feature its own battle system. Im not sure yet, but like Insert will be to strike high, and delete to strike low. You will have to complete different tasks in order to proceed in the game. Each time you complete a task, you will learn a new spell (like Sergui's Destiny) but the spell cannot be used in battle. It will just be to complete other tasks.
I am still deciding on everything else. Give me your thoughts and suggestions please.