Author Topic: Ideas for adding tools into one GUI  (Read 4284 times)

0 Members and 1 Guest are viewing this topic.

Offline Collector

Ideas for adding tools into one GUI
« on: October 01, 2012, 02:26:31 AM »
What about expanding the Sound Utilities to provide a GUI for a few non-audio tools, too?


KQII Remake Pic

Offline gumby

Ideas for adding tools into one GUI
« Reply #1 on: October 01, 2012, 09:14:11 AM »
Sounds like a good idea to me.
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Collector

Ideas for adding tools into one GUI
« Reply #2 on: October 01, 2012, 07:13:56 PM »
Let's start a list of tools that anyone would like to added to the GUI. I would like to avoid any 16-bit tools unless there is compelling reasons and there is no 32--bit replacement. I could add a game backup function. Perhaps some of those Python scripts you wrote, especially if they were ported to C#.

By the way, I finally got the porting of the Sound Utilities to C# to the point that it compiles and is mostly functional. I still have to go through it to find what got broken and look for any new runtime errors or exceptions. Currently, I am exploring the MIDI handling now that it is in C#.
KQII Remake Pic

Offline Cloudee1

Ideas for adding tools into one GUI
« Reply #3 on: October 01, 2012, 08:47:06 PM »
An angle that would be nice, if companion would automatically load and be docked in it... Such that running one tool puts all the tools at your fingertips. Maybe preferences I guess in case anyone out there still uses studio.
Halloween Competition Brass Lantern Prop Competition Groundhog Day Competition

Offline gumby

Ideas for adding tools into one GUI
« Reply #4 on: October 01, 2012, 09:33:08 PM »
I'd vote for either Companion or Studio to be 'dockable' if this is an option.  I've got a couple of tools in the hopper that could use a home as well.

Should we split this thread off into it's own?*




*Done
« Last Edit: October 02, 2012, 07:32:31 PM by Cloudee1 »
In the Great Underground Empire (Zork port in development)
Winter Break 2012 Rope Prop Competition

Offline Collector

Ideas for adding tools into one GUI
« Reply #5 on: October 01, 2012, 11:39:50 PM »
Both Studio and Companion are accessible from the Sound Utilities. They are the two default items on the Launchbar, if the user provides the paths during the install. Any other items can be dropped onto the Launchbar, too, even non executables like documents. I am not sure how you could make an existing program an MDI child form to dock it. It might be possible to do something like get the screen metrics if either was running and make the GUI snap to its edge, but that would require a fair bit of research and may be too much work for too little gain.

If I hard coded the links to the IDEs, I might be able to have them check for the process of either before launch and, if possible, bring them to the front if they are already running. That way, the buttons would function both to launch or reactivate them. This seems a little backwards to me, though. The GUI should be callable from the IDE instead of the other way around.

The GUI stores preferences, which can be accessed from "Tools" > "Options", but this is just for the GUI. Studio stores its preferences in a Registry key, so those could be accessed from the GUI. Companion seems to not store preferences that could be manipulated from the GUI.

What we really need is a reworking of either IDE, but C++ is not really one of my skill sets. As is, anything done will have to be as an independent application.
KQII Remake Pic


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.027 seconds with 23 queries.