Troflip, I'm working on reworking sciAudio script to be integrated into the Sound class. I've hooked into the existing commands (play, stop) and check to see if SOUND.XXX file exists (renamed from .mp3) in the sciAudio directory and if so, it'll fire up the sciAudio logic.
End result is what you were referring to, just simply drop in the sciAudio assets & replacement mp3 files and the existing commands to play sounds should 'just work' and sciAudio will handle the playback.