Hey! Thanks for the encouragement. I knew, putting it up, that it was skinny on non-essential 'look' commands, and helpful information for the player in general--that was just me trying to get something working.
You throw a clot trying to stand up from bed too quickly, so you need to 'stand up slowly' or 'get up slowly' ('slowly stand up' used to work, also, I think)--would saying that more explicitly in the death message help, do you think?
I had to use the invisible room switch because there's a timing element that works better that way--if you want to make rm80's changes stick you need to compile it individually. Man, I respect you going through the trouble to check the code for a solution.
The hypothermia is another in the long gag that this opening room is ironically the most perilous in the game--you need to do[a]n the slippers you stand up near. ('get, take' then 'wear')
Did you also notice print messages disappearing too soon? I couldn't find where that might be happening, but that may be because I'm running it out of dosBox.
Also, good call on the cursor--I still want it disabled for most of the game, but it does reappear for things like the income tax mini-game, so it should be easy to fix.
I can't wait to hear how frustrating you find the second+ rooms!
