Author Topic: Extracting SCI3 / SCI32  (Read 1315 times)

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Threepwood

  • Guest
Extracting SCI3 / SCI32
« on: September 13, 2003, 05:13:31 PM »
I am trying to get access to LSL7 pics/views, I noticed on Bripro.com SCI Studio 3.0 can view the pic/view, but how do you extract them from the resource file to actually view them?

I have the one the extracts files from resource.map for lsl1 - 5, but doesn't work for 6 or 7.  

A link to the correct place or what I am doing wrong would be great, thanks.

                                                    Threepwood



Offline Chris Cromer

Re:Extracting SCI3 / SCI32
« Reply #1 on: September 14, 2003, 03:38:26 AM »
Actually, the next version of SCI Studio will be able to edit those games, the current version cannot. So you will have to wait till the next version is released.
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline SkaZZ

SCIResDump32 yeah! but...
« Reply #2 on: September 15, 2003, 04:26:16 PM »
Hi!
I know a program that can extract RESOURCE SCI1 & SCI32 (SCI3 don't exist). In http://dementia.6x.to / utilidades / SCIResDump32...

I don't know good english, and i don't explain how you doing...

Remember: compare (comparar?) patch files and extract files for to find the true...

Miguel Rodr

Offline Chris Cromer

Re:Extracting SCI3 / SCI32
« Reply #3 on: September 15, 2003, 04:54:54 PM »
That just extracts them... doesn't allow you to view/edit them. ;)
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Offline SkaZZ

Extract, but you must add...
« Reply #4 on: September 15, 2003, 06:04:13 PM »
SCIResDump32 extract resources, but without two hex characters at begin of file (sorry my bad english).

For example: TEXT ARCHIVES (.MSG)

You must add 00 FF at begin of file for that the file is good. The .MSG archives have "punteros" (in spanish) that define the position and size of text.
For example:

TEXT: "Hello, I'm hero"
POS: 6570

H is in the hex position 6570

At begin of file you must find 7065 (reverse 6570) in number. This is a "puntero".

My english is very bad, the best is look...

And remeber, at end, add 00 FF at begin of file...

NOTE: I don't remember good this hex characters... but you can download alpha version qfg4 in my web and look this.

http://dementia.6x.to

justme

  • Guest
Re:Extracting SCI3 / SCI32
« Reply #5 on: September 16, 2003, 08:37:12 AM »
That program doesn't work at all. All it does is list a bunch of numbers that are supposedly resource numbers, but there is no way to actually extract anything. If I run it, as the readme says, giving it the resource file name as the first parameter and a resource number to extract as the second parameter, it still just lists the numbers and doesn't extract anything. Additionally, if I run it on any file, even an .exe, a text file, or an .mp3, it still claims that this file is a "SCI32 resource" and proceeds to list the "resources" that it "found" inside. Frankly, this program looks like a hoax or a seriously bugged version.

Offline Brian Provinciano

Re:Extracting SCI3 / SCI32
« Reply #6 on: September 16, 2003, 03:24:26 PM »
You need to farmiliarize yourself with command line programs. It works perfectly fine, though I no longer use it as my new SCI Studio supports all the SCI versions including SCI32. Read the docs with that program. You need to specifiy which file(s) you want to extract (you can use wildcards).

Grace and Gabe

  • Guest
Re:Extracting SCI3 / SCI32
« Reply #7 on: September 16, 2003, 08:08:16 PM »
Well, I got this program to work, after many frustrating attempts (you need to use the main resource file as the first parameter preceded by /n, and the resource map file as the second parameter).

But now that I have the files... is there any way to convert them? Or even just play/watch them? Anything to convert the SNDs to MIDIs, or at least play them? Anything to convert the V56s and P56s to a standard graphics format, or view them? I tried using the old tools, SCISnd2MIDI, SCI VGA View and so on, but of course they didn't recognize the files. :(

It's so depressing to have the music and graphics from your beloved game and not be able to play it and watch it through... :(


Offline Brian Provinciano

Re:Extracting SCI3 / SCI32
« Reply #8 on: September 16, 2003, 10:02:32 PM »
That's what the new SCI Studio is for :) It can dig at all the graphics and what not.

You'll have to wait for it...

Offline VAG

Re:Extracting SCI3 / SCI32
« Reply #9 on: September 17, 2003, 05:26:44 PM »
Hi!
But now that I have the files... is there any way to convert them? Or even just play/watch them?
Simple graphics viewer for SCI1.1/32 available at same place where you found SCIResDump (probably), look for ViewsViewer there...

-VAG

Grace and Gabe

  • Guest
Re:Extracting SCI3 / SCI32
« Reply #10 on: September 17, 2003, 06:17:21 PM »
Quote
Simple graphics viewer for SCI1.1/32 available at same place where you found SCIResDump (probably), look for ViewsViewer there...

Well, there's actually nothing of the sort there, or anywhere else I checked, nor any SCI32 SND player or converter to regular MIDI (which is in fact more important)

Threepwood

  • Guest
Re:Extracting SCI3 / SCI32
« Reply #11 on: September 20, 2003, 04:36:45 PM »
Thanks for the info on the dumper


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