Um, I don't have any problems in QFG4... could you be more specific?
You, sir, are missing out on the most viscious timer error ever in the history of Sierra gaming. It makes SQ4 look like a slight annoying step up in speed.
In the DOS version of QFG4, when you go to the tomb of the Mad Monk to retrieve the ritual and fight the Chernovy, some time between when you enter the screen, fight the Chernovy, and complete your task, the game crashes completely and gives you the simple message: Error 52.
No amount of Turbo-ing, Mo'slo-ing, or up to this date emulating has ever been able to work its way around this problem. Try as you might, it always fails. Rather than fix this problem, however, Sierra offered save games...yeah right, like I'm gonna give up my character just to pass the Chernovy. There's even a fan support team dedicated to helping people out of these jams. It's a terrible time. Error 52 eclipses SQ4 in evilness by a landslide.
So, yeah, that's why most QFG fans can't wait for this option on SCI Studio VGA...it really means life or death for them.
-Kurt