Author Topic: Sound samples in SQ3?  (Read 1301 times)

0 Members and 1 Guest are viewing this topic.

Offline lskovlun

Sound samples in SQ3?
« on: December 30, 2003, 01:15:35 PM »
Hi all,

The FreeSCI team has just discovered several sound samples present even in the PC version of SQ3, the longest of which is sound.100 - it seems that Sierra simply forgot to remove them.
Sound.100 is used when Roger opens his eyes in the intro. And the best? The latest CVS snapshot of FreeSCI actually plays this bit of sound, if you massage it just right. As always, it's
tricky because of the bugs.

Lars



Offline Chris Cromer

Re:Sound samples in SQ3?
« Reply #1 on: December 30, 2003, 05:57:36 PM »
There is also views that arn't used. Have you seen the mis-colored skull ships?
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)

Kyoufu!

  • Guest
Re:Sound samples in SQ3?
« Reply #2 on: December 31, 2003, 07:57:48 AM »
Got any wav versions of those samples? Preferably #100.

Also, how does one massage a game? ::)

Offline lskovlun

Re:Sound samples in SQ3?
« Reply #3 on: December 31, 2003, 11:27:35 AM »
I'd be glad to, but I don't really have anywhere to put the files. On the other hand, I'm told that there is,
in fact, a way to play these sounds in Sierra SCI. You need to replace the sound driver (SNDBLAST.DRV) with a copy of the one from KQ1/SCI (other games will not work).
Note, I haven't tested this myself.

Re how one massages a game: Being aware of any interpreter bugs and knowing how to circumvent them. :)

Lars

Offline ApM

Re:Sound samples in SQ3?
« Reply #4 on: December 31, 2003, 12:00:15 PM »
Weird, my copy of SQ3 played the sample out of the box...
Cheese.  Yes, cheese.

Offline Robert Eric

Re:Sound samples in SQ3?
« Reply #5 on: December 31, 2003, 03:25:31 PM »
Lars, I have a domain you can put them on.  It's at http://www.rain-day.com.  What's your email address?  I'll set you up an account to use.

Offline Te Rangi

Re:Sound samples in SQ3?
« Reply #6 on: December 31, 2003, 10:47:15 PM »
Do you mean the blue skull fighters, Chris?

Turn the weapons computer off when they are coming at you while escaping SS to see the non-wireframe fighters  ;)

Offline Chris Cromer

Re:Sound samples in SQ3?
« Reply #7 on: December 31, 2003, 10:59:09 PM »
I don't remember what color the extra ones where... I will have to check it out later, too busy since it's new years.
Chris Cromer

It's all fun and games until someone get's hurt then it's just fun. ;)


SMF 2.0.19 | SMF © 2021, Simple Machines
Simple Audio Video Embedder

Page created in 0.059 seconds with 21 queries.