Author Topic: Gabriel Knight 2 No Interlace Patch  (Read 3281 times)

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Wintermute

  • Guest
Re:Gabriel Knight 2 No Interlace Patch
« Reply #15 on: May 10, 2004, 05:51:02 AM »
Plethora:
About the German version of the game, can you confirm me that the chapter movie player works fine? I mean that little movie tape button near the inventory in the game... I had to patch that in the English version too.
Also during the chapter movies is the text "Chapter One: ..." on the top of the screen shown in English or German with my patch?
OK, I finally had some time to check the game again and you are right in both your assumptions.
The text of the chapter movies is displayed in English instead of German. (although I don't think this matters very much  ;) )
Regarding the chapter movie player, it works but the display is not correct. The highlighted text (for movies you had already seen and can therefore select for viewing) is written two lines above the original text, which looks a little bit weird.

If you need some files, just tell me (36.SCR and 36.HEP are in the root of the CD, the rest I have to extract, I guess.)


Endroz

  • Guest
Re:Gabriel Knight 2 No Interlace Patch
« Reply #16 on: May 10, 2004, 09:17:21 AM »
If you need some files, just tell me (36.SCR and 36.HEP are in the root of the CD, the rest I have to extract, I guess.)

Actually I could use 11s, 34s and 36s to make a specific patch for the German version of the game. I believe that 11s should also be located on the main root of the CD, while 34 should be extracted using SCI Resource Dumper by VAG. It should be contained inside RESSCI.PAT (whose map file is named RESMAP.SCI).

Reckless

  • Guest
Re:Gabriel Knight 2 No Interlace Patch
« Reply #17 on: May 10, 2004, 06:42:53 PM »
Endroz,
Excellent work on the GK2 video patch! I'm also looking forward to GK1 patched up - good luck with the work!
When you put a GK page together with these files, put a donate button on it - you're sure to get something back for the hard work you've clearly put in :)

JJ

  • Guest
Re:Gabriel Knight 2 No Interlace Patch
« Reply #18 on: May 11, 2004, 09:42:56 AM »
Are you messing with Gabriel Knight III too, by any chance? I remember there was one well known bug there, perhaps it could be removed as well... (Anyway, is GK III an SCI game at all, or is it a completely different engine?)

Endroz

  • Guest
Re:Gabriel Knight 2 No Interlace Patch
« Reply #19 on: May 11, 2004, 03:24:03 PM »
JJ, I'm trying to mess as less as possible. :D
And, GK3 it's a completely different engine, and my knowledge is limited to SCI. :( But chances are I'll do that in the future. I still have to complete the game.

Offline kelmer

Re:Gabriel Knight 2 No Interlace Patch
« Reply #20 on: June 12, 2004, 06:47:00 AM »
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[quote author=Wintermute
By the way, did there really exist an official Spanish version of GK2? I though that it was just an unofficial patch for the English version which was released some time ago by 'Aventura y C

Endroz

  • Guest
Re:Gabriel Knight 2 No Interlace Patch
« Reply #21 on: June 12, 2004, 07:05:19 AM »
There's no official spanish version out there, as far as I know. After reading a few Spanish pages (I don't know Spanish but it is much similar to Italian) I can tell you for sure that the patch from the page you mentioned is related to a guy who made his own translation of the game.

That's what I stated in my reply post. Sorry for not having mentioned you Kelmer, but the sites I ran into were not much direct regarding the patch author. May I ask you how did you technically realized the translation? Just wanted to know if you used my program \TraduSCI for this...

Offline kelmer

Re:Gabriel Knight 2 No Interlace Patch
« Reply #22 on: June 12, 2004, 07:13:00 AM »
Not at all, my translation was released somewhere on september 2003, and done about a year before. By that time I don't think you had released your tools.

I took some files from the brazilian versions (to add subtitles to the english one, which most spanish adventurers have), then used VAG's Resource Dumper to dump msg files (and some other formats too, I can't remember which ones), then added the header to each of those, then used some utility Cristoph Reichen (I think that was his name) had sent me to convert msg files into plain text, then edited, then recompiled again.

I only had one major problem, that puzzle involving some tapes to create a new sentence by Dr. Klingman. I was forced to leave it in brazilian and add a line to the readme with the solution of that puzzle.

Anyway, your tool may be interesting to start a new project, such as the translation of SQ6 (not by me, I'm not interested at all :) )

Endroz

  • Guest
Re:Gabriel Knight 2 No Interlace Patch
« Reply #23 on: June 12, 2004, 09:45:40 AM »
my translation was released somewhere on september 2003, and done about a year before. By that time I don't think you had released your tools.

I did. The first version of TraduSCI was released on March 2003. Shame I wrote about it on this forum only on September! :) What a bad coincidence! You could have saved lot of work by using it. Here's my post, just for the fun of it:
http://www.mega-tokyo.com/forum/index.php?board=5;action=display;threadid=4590;start=0


Quote
then used some utility Cristoph Reichen (I think that was his name) had sent me to convert msg files into plain text, then edited, then recompiled again.

Tricky. Christoph Reichenbach, thought he was out of SCI hacking stuff.

Quote

I only had one major problem, that puzzle involving some tapes to create a new sentence by Dr. Klingman. I was forced to leave it in brazilian and add a line to the readme with the solution of that puzzle.

You should have left unchanged the order of the words in each phrase in order to do a translation without  having to modify the script.

Quote
Anyway, your tool may be interesting to start a new project, such as the translation of SQ6 (not by me, I'm not interested at all :) )

It's indeed under development a translation from English to Italian. And a few other games too. (Gabriel Knight, Quest for Glory I, Quest for Glory IV)

Offline kelmer

Re:Gabriel Knight 2 No Interlace Patch
« Reply #24 on: June 12, 2004, 10:41:14 AM »

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I did. The first version of TraduSCI was released on March 2003.

Nope it didn't. My translation was done around sept/nov. 2002 and published on september 2003.


Quote
You should have left unchanged the order of the words in each phrase in order to do a translation without  having to modify the script.

Couldn't do a thing with it. Text in that very puzzle is stored as views, not plain text, so I would have needed to edit views, which is still not possible with the utilities out in the internet.

Yet, I wanted to leave the puzzle in english instead of brazilian (because it's obviously spoken by more people), but when I didn't include the script from the brazilian version it just screwed up.

Endroz

  • Guest
Re:Gabriel Knight 2 No Interlace Patch
« Reply #25 on: June 12, 2004, 11:01:56 AM »
Yet, I wanted to leave the puzzle in english instead of brazilian (because it's obviously spoken by more people), but when I didn't include the script from the brazilian version it just screwed up.

That's rather normal, you can't mix up compiled scripts, as they refers to variables and selector by index and not by name. Therefore a slight difference between the two versions would lead to an incompatibility.

Chances are I'll be releasing my tools for editing SCI Graphics in September (or that Brian might release his SCI Studio 4 by that time). Being that the case you'll be able to edit those views and release a new version of your transaltion patch. ;) By the way, have you translated other games as well, or just GK2?

Offline kelmer

Re:Gabriel Knight 2 No Interlace Patch
« Reply #26 on: June 12, 2004, 11:20:12 AM »
Yes I did, I also translated Sanitarium, and made adaptations for Indiana Jones and The Last Crusade VGA (around 1999) and LSL6CD using the original translations into spanish.

I don't think I will be releasing a new version of my translation, as it is now very generalized and would maybe create incompatibilities with the previous one. Anyway, I would have to create a new installation (the previous one used a modified version of the sierra installer) from scratch, and it's simply too much work. Anyway, I'm very interested in that graphics editing tool of yours, do you have anything done already?
« Last Edit: June 12, 2004, 11:22:46 AM by kelmer »

Endroz

  • Guest
Re:Gabriel Knight 2 No Interlace Patch
« Reply #27 on: June 14, 2004, 06:44:49 PM »
I'm very interested in that graphics editing tool of yours, do you have anything done already?

Not exactly. I've wrote the classes and a few methods but the main program is still missing. It'll be ready around September, though. Being too much busy lately with exams and work.  >:(  :)


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