It's a separate tool right now. I'll might sourceforge it, or just release the code. Not sure yet. But I plan on migrating it into SCI Studio as well.
For research purposes, a separate tool would be nice; for game reverse engineering, SCI-Studio integrated tool would be best.
Seeing the decompiled scripts, it would be most beneficial to have a refactoring tool, which would allow the user to change a single label to something new - and all referencing sites would be changed as well. This would allow incremental reverse engineering of game semantics: once the purpose of a specific loop has been understood (by the reverse engineer), he can change the surrounding labels and constants to something that better describe the functionality the code in question implements.
Any timing estimate for this decompilation tool? It seems really useful on its own; ie. without full release of next studio version.