If I mod an existing SCI0 game only using patch files and need to add a new class, it doesn't seem to work. ScummVM complains about an unknow species. This happens even if the new class is defined-in and only-used by the script.xxx patch I'm exporting. Of course the class works as expected when running the rebuilt resource files.
I've tried 'compile all' in SC after adding the class and exporting scprit.000 along with the class patch hoping that might help, but it's the same issue. Anyone know how I might add a new class only using patch files?