Hello friends,
Awhile back ago I posted a quick and dirty script written in Go to extract the RAVE file format file images from the King?s Quest 6 Hires portrait files which I posted in the forum.
All that did was allow one to view the raw image PNG files which is nice but don't do much.
Well can we go in the opposite direction and come up with a way to encode all new character portraits?
Can we change, modify or enrich the palettes of these portraits?
Can we introduce all the necessary voice graphics to represent character talking animations?
Here's the beginnings of a proof-of-concept to answer this question.
Much more details in the YouTube description.
Cheers,
-deckarep
I'll likely open source whatever hacked together tools I come up with.