The TCRF link seems to use the exported script from another game, which kinda works but it looks like EO's QfQ1VGA debug script is what you want. It already has an ALT+K command for skills. It's surprisingly easy to export when you know the steps:
Download and install SCICompanion.
Kawa's latest version is recommended. Click assets under the most recent nightly build and download the SCICompanion-Kawa-Win32-20XX-XX-XX.zip file.
Download EO's
SCI Decompile Archive. Click the green 'Code' button near the top right and select 'Download Zip'.
Backup your QfG1VGA game folder or create a copy to use with these steps.
Copy the contents of SCI-Decompilation-Archive/qfg1vga/ (999.voc, game.ini, folders scr & msg) into your QfG1VGA game folder replacing the existing game.ini.
Launch SCICompanion and select File > Open Game. Navigate to your QfG1VGA game folder, choose the RESOURCE.MAP file and click open.
From the SCICompanion menu select Script > Compile All. You'll see several warnings generated at the bottom which can safely be ignored. In my test EO's QfG1VGA source files compile with no errors.
There is a row of tabs a bit below the menu (see image). Click Scripts, Scroll down to #298 (Debug), right-click and choose export as patch file.
Click the Heaps tab. If the heaps tab is not visible extend the SCICompanion window lengthwise until it appears. Scroll down to heap number 298 (n298), right-click and choose export as patch file.
Copy your new patches 298.scr and 298.hep into a clean version of QfG1VGA and launch. You should see the 'Where to?' popup.
Notes:
298.txt is not needed in this scenario (and doesn't exist) because all of the string literals are in 298.hep.
After 'Compile All' you could choose from the SCICompanion menu Tools > Rebuild Resources. This will update the game's RESOURCE.XXX files with the changes in the new scripts. Individual scripts that contain errors will not be updated in the resource.xxx files, but any script that compiled successfully will add/update to the new version of the script.
This process is the same for compiling Sluicebox's scripts, but be aware that many games in both Sluice's and EO's archives will generate some errors out of the box. Fixing those errors is outside the scope of this post.
If the resource tabs are not visible in SCICompanion, click the grey 'Explorer' tab near the top-left to show them (marked in attached image).