I'd like to note that the third Tex McPhilip game actually was completed and released. I was able to download it
here. For that matter, newer versions of Goodman were released
here (note the version labeled 4.0T; it's more suited for developers!) I even reported these releases to ScummVM, so they'll work on that just fine.
For the sake of preservation, I've attached the games in question.
Finally, I've been working on doing AGI3 remasters of some of the fan games. You already know about SQ:TLC, for example. I've also discovered that the real reason SQ0 doesn't work on the original interpreter is because the game is so inefficiently coded!
What I've been doing for the AGI3 remasters is designating 220-239 for local flags/variables, and 240-255 for dynamic flags/variables (which are automatically cleared, thanks to a special logic that is executed on room change), similarly to the original Sierra games. I can understand why the original AGI template (on which these games are based) didn't implement this trick; it wasn't well-known at the time.
For that matter, I've been trimming each room down so that redundant code has been moved into new dynamic logics. While SQ:TLC had barely any room for dynamic logics, SQ0 has much more space available.