Author Topic: Official AGI Documentation  (Read 41559 times)

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Offline Collector

Re: Official AGI Documentation
« Reply #45 on: April 09, 2017, 06:38:30 PM »
Given that most of the template and fan games are late AGI2 it seems that the documentation focus on those interpreters.
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Offline lance.ewing

Re: Official AGI Documentation
« Reply #46 on: April 12, 2017, 04:42:35 PM »
Yeah, that is exactly right. I wrote quite a lot of the fan made AGI specs, and from memory I think it was based mainly on 2.9XX and above. I don't remember ever having the DDP game at that time, which is our closest match to the official Sierra AGI doc.

Offline Collector

Re: Official AGI Documentation
« Reply #47 on: March 28, 2018, 09:19:45 PM »
I finally got around to Adding this to the AGI Wiki.

http://agiwiki.sierrahelp.com/index.php?title=Official_AGDS/AGI_Documentation
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Offline AGKorson

Re: Official AGI Documentation
« Reply #48 on: March 29, 2018, 02:44:52 AM »
I think you should clearly indicate that the information is for 2.001 (or whatever version you think it is). There is a significant amount of difference between these specs and what we see in the most commonly used versions for fanmade games. I'm mostly done a full decompile on v2.917 and will be sharing what I've learned in the WinAGI help files. Lots of interesting things I've found by going through all the code.

Offline Collector

Re: Official AGI Documentation
« Reply #49 on: March 29, 2018, 09:13:53 AM »
Good point. It would be nice if you could contribute what you have found to the Wiki
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Offline AGKorson

Re: Official AGI Documentation
« Reply #50 on: March 29, 2018, 10:12:08 AM »
I will add that to my list of things to do. Hopefully I'll be able to get to that in next couple of months.

Offline Collector

Re: Official AGI Documentation
« Reply #51 on: March 29, 2018, 07:10:38 PM »
Thanks for any contribution that you might be able to make. I don't believe you currently have an account on the Wiki. When you are ready let me know and I'll add one for you. You probably contributed to the original AGI Wiki. A lot of the current Wiki is reconstructed from the original one via the Wayback. If you get a chance you could look through the Wiki and see what might need attention or correction.
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Offline RamoramaInteractive

Re: Official AGI Documentation
« Reply #52 on: November 29, 2022, 12:02:52 PM »
Do you know where I can find good tutorials how to start programming an AGI game with WinAGI?

Offline AGKorson

Re: Official AGI Documentation
« Reply #53 on: November 30, 2022, 09:13:54 PM »
HI RamoramaInteractive,

I don't think there are any tutorials out there for WinAGI. At least not yet. I was thinking I might make some as soon as I finish the big project I'm working on right now.

In the meantime, take a look at the WinAGI Help file- I put a lot of information in there that I hope you will find useful in getting you up and running. There are two main topics in the Help file - one that explains how to use WinAGI and one that explains how AGI works in general, including detailed explanations for all the resource types and logic commands.

And if you have any questions, please post them here. Folks on the forum are super helpful.

Offline RamoramaInteractive

Re: Official AGI Documentation
« Reply #54 on: December 03, 2022, 08:35:51 AM »
Thanks @AGKorson!


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