Watching the Youtube video again, and paying close attention this time, I see that the compile button will actually compile to DIR, VOL, etc. files, so I started thinking that that is probably the best way to get the Let Them Eat Cake game in original AGI format. I'm really struggling to get the game loaded into the AGI Studio site within CrafterCMS though. I did eventually manage to get CrafterCMS installed and running, and also successfully added the "AGI Studio" site into CrafterCMS, but it appears to hang when I try to load the game into it. I may have to contact Russ for tips, as it isn't clear.
I have noticed though that the running game in the browser is loading the data files with original AGI file names. It must only be in the CMS that it stores in JSON, i.e. prior to export to AGI format. The VOL and DIR files appears to load fine into WinAGI, but the OBJECT and WORDS.TOK files don't appear to be. Likewise, AGILE is struggling with these two. Need to dig into it a bit more to see what the difference is. Obviously agi.js is able to decode them, as the game runs fine in the browser, and I've played about 1/4 of the way through, but it doesn't appear to be standard with regards to those files. I'm sure things will reveal themselves after digging into it a bit more.
I'll also have a go at reinstalling CrafterCMS, which seems to be necessary every time after it hangs on a failed game import. Can't see any other way to recover from this hanging state at the moment.