I'm glad this question sparked a lot of conversation, haha. Unfortunately for me, I've been struggling to get this to work. I've been running into crashing issues whenever a conversation starts to begin. I'll keep playing around with it, but I'm hoping I don't have to additionally alter every talkie script for each individual character to accommodate the changes I make in Blink.sc. For example, in Cassima.sc there's (super init: 0 0 tMouth140 &rest) which passes 0s when specific parts aren't used. If there's now 4 loops, I'm curious if I need to pass an extra 0 even when they're only using the original 3 loops.