Author Topic: KQ6 original 911 patch files  (Read 363 times)

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Offline doomlazer

KQ6 original 911 patch files
« on: January 05, 2025, 06:47:04 PM »
If you remember this thread you know that a corrupt debug script was found in the Italian version of KQ6 by Omer. It was eventually restored to work with the english version of KQ6CD.

On Dec 17th some floppy disks were uploaded to archive.org recovered from Dave Lowe's studio. One of the disks labeled "Sierra Cheat Code SCIV" contains 911.SCR, 911.HEP & 911.TXT. These are for the floppy version of KQ6. They crash with KQ6CD. It also contains ROOMS.TXT. A nicely formatted list of room names and numbers for teleporting to.

Code: [Select]
screen sierra description
no

isle of crowns

2 200 beach
3 210 tree
4 220 castle gate
5 230 castle wall
6 240 village 1
7 250 village 2
8 260 ferry docks
9 270 book shop
10 280 pawn brokers
11 290 ferry boat

cartoons

12 130 magicmap
13 135     ocean
14 140 cassima
15 145 vizier/genie
16 150 alex/vizier
17 155 nightmare
18 160 v & c wed
19 165 a & c wed
20 180 alex prop

isle of wonder

23 450 beach
24 460 !
25 470 swamp
26 480 gardens
27 490 chessboard

isle of beast

28 500 beach
29 510 stone archer
30 520 boiling pond
31 540 beasts garden

isle of mists

32 550 beach
33 560 druids woods
34 580 stone circle

realm of dead

35 600 surface 1
36 630 surface 2
37 640 entrance
38 650 passage
39 660 river styx
40 670 gates
41 680 hall
42 690 lord of dead

castle

43 700 stairs
44 710 west basement
45 720 north basement
46 730 grand hall
47 740 throne room
48 750 tower room
49 770 treasure room
50 780 bedrooms
51 790 tower landing
52 800 passage landing
53 810 passage hallway
54 820 dungeon
55 840 east basement
56 850 west upstairs
57 860 east upstairs
58 870 north upstairs
59 880 behind pillar

isle of sacred mountain

12 300 beach
13 320 logic cliff
14 330 top of cliffs
15 350 winged gates
16 370 palace nest
17 380 oracle
18 390 caves

labyrinth

19 400 generic rooms
20 410 spike maze
21 420 crushing room
22 440 minotaurs lair

As you can see from the pictures, both the floppy and CD script debuggers are functionally identical; though I'm not sure if the cursor artifacts in 2.png are cause by the patch, or the floppy version is just glitchy in general. I tested it with DOS, perhaps it's meant for the Amiga version?

Just like the CD version, additional debugging effects are enabled if an empty file named g is present in the game folder.

The other disks contain the "german" version of the KQ6 intro playable in an amiga emulator. The text in the intro is all english though.

There are a lot of music source files with some interesting comments by Dave to dig through as well.
« Last Edit: January 05, 2025, 08:05:34 PM by doomlazer »




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