Here's a very early look at the new and improved WinAGI Game Development System, written in C# using VS2022.
https://github.com/AGKorson/WinAGI-GDS/releases/tag/v3.0.0-alpha8.0The repository is public if you want to peruse the source. Keep in mind this is a very rough pre-production release. This version does support all game-level functions (opening, importing, creating new from blank or template, managing setting and properties, rebuilding/compiling, etc) and basic resource management (adding/removing, renumbering, exporting, importing, previewing). The only functional editor is the Logics editor. It is mostly complete- integration with the other editors and tools are the only incomplete features.
As of this progress point, I plan on taking a break from coding this for awhile, but I would still welcome any feedback if anyone wants to offer it.
The learning curve to create robust applications in C# has been steep, and I've still got a long way to go to get to the top. I expect the graphics based editors to be especially difficult. But I do plan on making an attempt later in '25.
Enjoy.