Author Topic: Why do I have to trace images, why not just paste  (Read 15894 times)

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Offline Eigen

Re: Why do I have to trace images, why not just paste
« Reply #15 on: February 17, 2007, 11:15:31 AM »
I think we can post all our art to Gallery. Although maybe it could be improved a little, so you can download the whole view not copy cels seperately. It would get dedious.


-Eigen
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Offline Cloudee1

Re: Why do I have to trace images, why not just paste
« Reply #16 on: February 17, 2007, 02:55:17 PM »
Yeah the gallery seems to be a perfect place for storing images. maybe I'll add a category called public domain or something, then if anyone wants to post their sprites or pics up there, then there's no reason not to. I'm pretty sure you can export the sprites from scitudio as one bmp which will place all of the sprites views and cels on that one image.
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Offline jtyler125

Re: Why do I have to trace images, why not just paste
« Reply #17 on: February 17, 2007, 10:56:13 PM »
Was that a good suggestion?  Just trying not to be a newbie all the time.

JT
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Offline Doan Sephim

Re: Why do I have to trace images, why not just paste
« Reply #18 on: February 17, 2007, 10:59:58 PM »
Yeah the gallery seems to be a perfect place for storing images. maybe I'll add a category called public domain or something, then if anyone wants to post their sprites or pics up there, then there's no reason not to. I'm pretty sure you can export the sprites from scitudio as one bmp which will place all of the sprites views and cels on that one image.

But can you IMPORT the bmp views into the view editor? How would you get the bmps turned into views?

EDIT: It looks like there is indeed an import function!
« Last Edit: February 17, 2007, 11:41:14 PM by Doan Sephim »
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Offline jtyler125

Re: Why do I have to trace images, why not just paste
« Reply #19 on: February 17, 2007, 11:10:25 PM »
Whoa...I just posted a new thread in the suggestion section ranting about this...sorry Cloudee it looks like I started a monster....
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Offline Cloudee1

Re: Why do I have to trace images, why not just paste
« Reply #20 on: February 17, 2007, 11:43:42 PM »
But can you IMPORT the bmp views into the view editor? How would you get the bmps turned into views?
Since it is a generated file then regenerating elsewhere shouldn't be terribly hard, if there isn't a way then we might be able to beg Troflip to add the functionality to the companion.

Otherwise we can't view the files until after we download and add the files to a game. Copy and paste isn't too bad either. As long as we are using the bmp generated from the studios. That way there is no picture quality lost.
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Offline troflip

Re: Why do I have to trace images, why not just paste
« Reply #21 on: February 18, 2007, 04:36:54 AM »
The "import" function in SCIStudio just takes the entire .bmp and imports it as a single cel.  To reconstruct all the cels and loops of the original view would take some manual effort.

(Once the view is converted to a bmp, the information about the cels and loops is gone).

SCICompanion can (or "will" - the beta version up on my site now doesn't support it I don't think) import sequences of images into a loop (e.g. you can select a range of files in the file open dialog).  But it wouldn't be able to reconstruct an entire view from a single bmp file that comprises all the cels/loops.

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Offline Cloudee1

Re: Why do I have to trace images, why not just paste
« Reply #22 on: February 18, 2007, 05:14:31 AM »
Alright, you just answered the exact question I asked on the free views thread. so I'm going to go ahead and lock this one down since it's original topic has been covered.

Using SCIcompanion you can convert images directly to pic resources.

As far as images or importing, lets continue that in the other thread.
« Last Edit: February 18, 2007, 05:18:03 AM by Cloudee1 »
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