Instructions:

1) Copy the <FILENAME>.000 to SOUND.XXX, where XXX is your sound resource number
2) Either import the resource into your game or just drop it in your game directory
3) Change the RESOURCE.CFG to use the SNDBLAST.DRV for sound & make sure the driver is in your game directory
4) For testing, put this code in your room's init method
         (send gTheMusic:
	    prevSignal(0)
	    stop()
            number(XXX)  // XXX is your sound resource number
	    loop(1)
	    play()
         )