| InformationThe game begins at the decline of Camelot because of the love triangle between King Arthur, Guinevere and Lancelot. This 'curse' brought famine and drought in the kingdom. After having a vision of the Holy Grail covered by a silver cloth, Gawain, Lancelot and Galahad departed on a quest for the Holy Grail. However, they did not return. The player controls Arthur in his search for the missing knights and the Grail. The adventure itself concerns Camelot only briefly. The player travels across England in order to fight with the Black Knight and rescue Gawain. Then the ruins of Glastonbury Tor where a mad monk claims he has the Grail, left by Joseph of Arimathea. Afterwards, he visits Ot Moor where the frozen (due to the curse) Lady of the Lake challenges Arthur to a riddle in order to rescue the imprisoned Lancelot. Arthur then leaves England in order to follow Galahad's traces. He arrives to Gaza and Jerusalem where he learns about the cult of the Six Goddesses. Arthur will be tried throughout his journey in Palestine, and acts of selflessness and helping people will add to his Soul point system. The player is given a choice in how to proceed through the game: for example, the player may decide not to fight the Black Knight, but must face the consequences of those decisions. Arthur will only claim the Grail at the end if the player achieves a perfect score (for making the correct decisions).
| By Christy MarxReleased in 1990
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