Community
General and Everything Else => The Games and other Sierra Adventure stuff => Topic started by: claudehuggins on January 31, 2017, 10:22:49 AM
-
I love the sound of AdLib/SoundBlaster music, and try to support it in all my games.
I use Anvil Studio to make the music, and then use SoundBox to convert it to a resource I can put in the game.
MT-32 and Gen. MIDI drums are easy enough to understand.
What is the best way to make a rhythm track for AdLib? I can do instrument tracks easy-peasy, but rhythm tracks have always mystified me. They either don't play at all, or play with a default instrument in what I refer to as "piano drums" (playing a rhythm track as if it were an instrument track). Is there a specific patch I need, am I missing something, or is it a consequence of how I make the resources?
-
Personally, I use SCI Companion's MIDI import feature. And Anvil Studio, but that's a given.
I've found out that the OPL synths, as used by AdLib, have a very limited set of drum sounds played in a particular chip-wide mode (https://en.wikipedia.org/wiki/Yamaha_YM3812), and that those SCI games I checked that had drums in AdLib tracks used channel 10. So it might be a patch difference.
Muse would probably know better.
-
Personally, I use SCI Companion's MIDI import feature. And Anvil Studio, but that's a given.
Woah. How did I miss that feature? This is great and gives exactly the results I want. Thanks!!!
And yeah, the specifications you gave seem about right. It's working for me so far, anyway.
-
(http://i.imgur.com/7UFIPNs.jpg)